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Rifleman   Elite Rifleman

Riflemn-Elite-Unlocked
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Unit Class Upgrade Building Production Building
Infantry Academy Barracks
Splash Damage Space Infantry Vehicle Air Building Map Speed
No 10 Best Poor Poor Poor 1.0
AVAILABLE FROM THE EVENT SHOP
Event XP Cost 2,500 xp
Requirements Riflemen
ELITE ENHANCEMENTS
Inflicts More Damage & Has A Greater Resistance To Bullets & Explosives.

Upgrade Progression[]

Level Upgrade Cost Upgrade
Time
Tech
Center
Production Cost Speed Health Range Damage (DPS) Range
vs Air +20%
Metal Oil Thorium Metal Oil
1 N/A N/A N/A N/A 1 100 200 1 360 200 240
2 3,000 2,700 0 3m 1 150 300 1 395 220 264
3 13,600 12,200 0 4m 2 288 576 1 430 230 276
4 21,760 19,600 0 5m 2 346 692 1 465 240 276 288
5 34,820 31,300 0 5m 3 207 415 1 500 250 305 300
6 55,710 50,100 0 10m 3 498 996 1 535 260 335 312
7 89,140 80,200 0 10m 4 299 597 1 570 270 364 324
8 142,620 128,400 0 30m 4 715 1,434 1 605 280 393 336
9 228,190 205,400 0 1h 7 1,500 3,000 1 650 290 436 348
10 365,100 328,600 50,000 5s 8 3,000 5,000 1.5 800 315 509 378
11 584.160 525.700 150,000 5s 8 3,000 5,000 1.5 880 315 560 378
12 934,660 841,200 600,000 5s 9 3,000 5,000 1.5 960 315 611 378
13 1,495,460 1,345,900 900,000 5s 9 3,000 5,000 1.5 1,040 315 662 378
14 1,495,460 1,345,900 900,000 5s 9 3,000 5,000 1.5 1,120 315 713 378
15 3,828,380 3,445,500 900,000 5s 9 3,000 5,000 1.5 1,200 315 764 378
16 6,125,410 5,512,900 1,200,000 12h 10 3,000 5,000 1.5 1,280 315 815 378
Total 15,422,970 13,880,600 4,700,000 14h 7m

Yellow & Orange indicate increase from previous level. Underline Indicates Max Value.


Thorium Technology Advantage : Riflemen Gain An Increased Movement Speed

Bunker Ranges for Elite Rifleman[]

Elite Rifleman Bunker Range Per Level
Flamethrower Level Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10+
Bunker (+40%) 240 308 322 336 350 364 378 392 406 441
Watchtower (+50%) 300 330 345 360 375 390 405 420 435 473
Table list Ranges for Non-Customized Units ! ----- Bunker = Both Standard & Stronghold

Build & Repair Info[]

Level 10 Barracks Build & Repair Times Per Elite Riflemen Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10+
Build 1m 6s 1m 12s
Repair 3.7s 20s 22s
Level 10 Barracks Repair Costs Per Elite Riflemen Level
Metal 900
Oil 1,500
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10.

Update History[]

Additional Facts[]

  • Elite Rifleman have better damage resistance and deal more damage. They fire a burst of 4 bullets, which is a significant improvement over the Standard Rifleman's single shot. They retain their 4 shot ability when placed inside of bunkers dealing significant damage to units within range.
  • 4 Level 10 Elite Riflemen may be Produced instantly with a Level 10 Barracks.
  • 13 Level 10 Elite Riflemen may be Repaired instantly with a Level 10 Barracks.
  • 150 Elite Riflemen may be placed in a single Platoon with a Level 10 Storage and 320 Elite Riflemen may be placed in your base for defense with a Level 6 Command Center, assuming it is the only type of unit being used.
  • The Elite Riflemen travels the width of the World Map ( 500 Hex's ) in approximately 8m 20s giving it a Calculated Map Speed of 1.0 hps ( Hex Per Second ).
  • The exceptional combination of low cost of production, low cost and time of repairing, and the numerous number of these soldiers that can be placed in a single platoon allows the player to Zerg Rush an enemy base or platoon. However, because of the frame-rate drop caused by such a rush, this tactic is looked down upon by other players unless their PC is strong enough to handle it.
  • They are highly effective against the units ejected by the Drone Silo. With sufficient numbers, they can destroy the units in it with ease even if it has 8 level 10 Slayer Drones.  But not effective against Fire Wing Drones.
  • A large number of Riflemen placed in a Player's base can destroy numerous amount of missiles fired by the Hellfire, Hellstorm, V2 or from the Missile Silo.
  • At level 10, they can out range level 10 Hellstorms when placed in a Watchtower Bunker.
  • Due its movement speed, damage, AoE and the Flamethrowers that are ejected from it; the Flame Assault Vehicle are very effective against a frontal assault by a large number of Riflemen.
  • Recommended for Low Level Players due to the following:
    • Their low Event Shop unlocking cost of 2,500 xp.
    • Extremely high Damage to Space Ratio.
    • Low Space Requirements
    • Inexpensive Upgrade, Training and Repair Costs.
    • Ability to Heal a relatively large amount (13 units in Lv10+) instantly.
  • The in-game chat code for the Elite Riflemen is "ERM".
  • Extremely useful when attacking in big groups.
  • Uses the M4A1 Assault Rifle from Level 1-9. Uses the HK416 Assault Rifle from Level 10-15

In-Game Quotes[]

Click Expand to View Additional Quotes


Armed with M4A1 Assault Rifles and new armor, Elite Riflemen are capable of doing massive damage while also being able to withstand stronger enemy hits.
  — In-Game Description 

Armed with the new HK416 and reinforced armor, Elite Riflemen are more effective than ever more.
  — Level 10 Description 



BURST FIRE - Your Veteran Level 5 Elite Rifleman are ready to rock and roll.
  — Veteran Level 5 

Related Pages[]

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INFANTRY T )
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AIRCRAFT
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MERCENARY MECHS
Marauder  •  Striker  •  Wrecker
SPECIAL UNITS
ArtilleryChinookZombie ( Armored )Zombie ( Berserker )Zombie ( Juggernaut )Zombie ( Spitter )Zombie ( Suicide )
RETIRED / UNRELEASED UNITS
Medic (Retired)Tech (Retired)

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