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Unit Class Upgrade Building Production Building
Vehicles Tech Center War Factory
Splash Damage Space Infantry Vehicle Air Building Map Speed
Yes 300 OK Good Can't Hit Best 1.1
AVAILABLE ONLY FROM THE EVENT SHOP
Event XP Cost 35,000 xp
Requirements Mega Tank


Stat Progression[]

Level Upgrade Cost Upgrade
Time
Tech
Center
Production Cost Speed Health Range Damage
(DPS)
Metal Oil Thorium Metal Oil
1 N/A N/A N/A Instant 9 335,700 450,000 1.0 11,000 295 2,500
2 3,937,500 3,543,800 0 30m 9 438,750 585,000 1.0 12,200 310 2,714
3 5,512,500 4,061,300 0 30m 10 570,600 760,500 1.0 13,400 330 2,929
4 7,717,500 6,945,800 0 1h 10 741,600 988,650 1.0 14,600 340 3,143
5 10,290,000 9,261,000 0 2h 10 963,900 1,285,200 1.0 15,800 350 3,357
6 14,406,000 12,965,400 800,000 5s 10 1,253,250 1,670,850 1.0 17,000 360 3,922
7 20,168,400 18,151,600 900,000 5s 10 1,629,450 2,172,150 1.0 18,200 365 4,157
8 27,010,000 24,309,000 1,000,000 5s 10 2,118,150 2,823,750 1.0 19,400 370 4,392
9 27,010,000 24,309,000 1,100,000 5s 10 2,812,500 3,937,500 1.0 21,485 375 4,902
10 27,010,000 24,309,000 1,200,000 5s 10 3,937,500 4,500,000 1.0 26,000 375 5,373
11 27,010,000 24,309,000 1,200,000 5s 10 3,937,500 4,500,000 1.0 28,600 375 6,471
12 27,010,000 24,309,000 2,000,000 5s 10 3,937,500 4,500,000 1.0 31,200 375 7,059
13 36,600,000 29,400,000 2,000,000 5s 10 3,937,500 4,500,000 1.0 33,800 375 7,647
14 36,600,000 29,400,000 2,000,000 5s 10 3,937,500 4,500,000 1.0 36,400 375 8,235
15 10 3,937,500 4,500,000 1.0 375
16 10 3,937,500 4,500,000 1.0 375
Total

Yellow indicates increase from previous level. Underline Indicates Max Value.


Thorium Technology Advantage : The Enforcer has a faster reload time

Build Times & Repair Information[]

Level 10 War Factory Build & Repair Times Per Enforcer Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10+
Build 9h 54m 9h 54m 9h 54m 9h 54m 9h 54m 9h 54m 9h 54m 9h 54m 10h 18m 10h 18m
Repair 1h 58m 1h 58m 1h 58m 1h 58m 1h 58m 1h 58m 1h 58m 1h 58m 2h 03m 2h 03m
Level 10 War Factory Repair Costs Per Enforcer Level
Metal 67,500 114,120 148,320 192,780 325,890 423,630 562,500 787,500
Oil 90,000 152,100 197,730 257,040 434,430 564,750 787,500 900,000
Times for other War Factory Levels may be calculated by adding 5% for each level below Level 10.

Effective Enforcer Levels vs Turret[]

Turret Level Level of Enforcer Required to Out Range Each Turret Type
Blitz Cryo Hellfire Ion Laser Machine Mortar Napalm Plasma Rocket Shock
1 7 6 387 400 3 2 7 6 6 7 6
2 411 379 400 425 4 3 394 379 379 411 375
3 461 410 425 450 8 3 426 410 410 461 400
4 511 443 450 475 385 4 461 443 443 511 425
5 548 479 468 500 410 5 498 479 479 548 450
6 600 479 468 525 410 380 498 479 479 548 450
7 600 479 468 550 410 380 498 479 479 548 450
8 660 540 520 600 470 440 550 540 530 610 510
Image File:Turret-Blitz-120px.png File:Turret-Cryo-120px2.png File:Turret-Hellfire-120px2.png File:Turret-Ion-120px2.png File:Turret-Laser-120px2.png File:Turret-MachineGun-120px2.png File:Turret-Mortar-120px2.png File:NapalmTurret-Lv7(120px).png File:Turret-Plasma-120px2.png File:Turret-Rocket-120px2.png File:Turret-Shock-120px2.png
Table Reflects Non-Customized Range Stats Only !!!

History of Availability[]

Unit Event Shop History
Event Shop Status eXP Cost / WCP Special Event
Introduction File:EventStore-NewUnitBlank.png 35,000 xp Operation: Archangel
Prize Hold File:EventShopInfo-Unavailable-Blank.png Unavailable Operation: Halcyon
Return to Event Shop File:Enforcer-EventShop.png 35,000 xp Operation: Deadpoint
eXP Sale File:Enforcer-Sale(Hellstorm2).png 17,500 xp Operation: Hellstorm 2
Offered in Event Shop Continuously Except Where Otherwise Stated  //  eXP = Event Experience Points / WCP = Wave Checkpoint Prize

Update History[]

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

Additional Info[]

  • Unlocking the Mega Tank is a prerequisite to unlocking the Enforcer.
  • Where as normal shots from vehicles such as tanks impact and damage only the Enemy Unit in the front of a line, shots from the Enforcer's Railgun will pass through and Damage all Enemy Units in a straight line until the maximum range is reached.
  • On the Preview Server for Operation: Archangel the Enforcer's shot was a Blue Laser similar to the Elite Laser Tank. However, in the Final Released Version this was change visually to a projectile type shot.

In-Game Quotes[]

Click Expand to View Additional Quotes


Outfitted with high-powered, electromagnetic railgun technology, the Enforcer's projectile shreds through anything caught in its path.
  — In-Game Description 

Outfitted with high-powered, electromagnetic railgun technology, the Enforcer's projectile shreds through anything caught in its path. Lightweight Thorium alloys allow a higher rate of fire.
  — Level 10 Description 



HAMMER TIME - There's no room for prisoners!
  — R.U.B.I. Level 10 Message) 

Related Pages[]

Animated Gallery[]

Gallery[]

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Video[]

Navigation[]

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