Heavy Gunner | Elite Heavy Gunner | Heavy Gunner Schematic |
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Unit Class | Upgrade Building | Production Building |
Infantry | Academy | Barracks |
Splash Damage | Space | Infantry | Vehicle | Air | Building | Map Speed |
No | 20 | Best | Not Great | Not Great | Not Great | 1.0 |
Upgrade Progression[]
Level | Upgrade Cost | Upgrade Time |
Academy Level |
Production Cost | Speed | Health | Range | Damage (DPS) | Range vs Air +20% | |||
Metal | Oil | Thorium | Metal | Oil | ||||||||
1 | - | - | - | - | - | 350 | 600 | 0.9 | 440 | 180 | 114 | 216 |
2 | 3,000 | 2,700 | 0 | 30m | 1 | 455 | 780 | 0.9 | 476 | 194 | 126 | 233 |
3 | 4,500 | 4,100 | 0 | 42m | 2 | 592 | 1,014 | 0.9 | 512 | 207 | 137 | 248 |
4 | 6,750 | 6,100 | 0 | 59m | 2 | 1,538 | 2,636 | 0.9 | 548 | 215 | 160 | 258 |
5 | 10,130 | 9,100 | 0 | 1h 23m | 3 | 1,000 | 1,714 | 0.9 | 584 | 223 | 171 | 268 |
6 | 15,200 | 13,700 | 0 | 1h 56m | 4 | 2,600 | 4,456 | 0.9 | 620 | 238 | 171 | 286 |
7 | 22,800 | 20,500 | 0 | 2h 42m | 4 | 3,378 | 5,792 | 0.9 | 656 | 241 | 183 | 289 |
8 | 34,200 | 30,800 | 0 | 3h 47m | 4 | 4,392 | 7,530 | 0.9 | 692 | 244 | 194 | 293 |
9 | 51,300 | 46,200 | 0 | 5h 18m | 7 | 5,000 | 9,000 | 0.9 | 761 | 250 | 229 | 300 |
10 | 76,950 | 69,300 | 100,000 | 5s | 8 | 7,000 | 11,000 | 0.9 | 900 | 280 | 417 | 336 |
11 | 115,430 | 103,900 | 150,000 | 5s | 8 | 7,000 | 11,000 | 0.9 | 990 | 280 | 452 | 336 |
12 | 173,150 | 155,800 | 600,000 | 5s | 9 | 7,000 | 11,000 | 0.9 | 1,080 | 280 | 504 | 336 |
13 | 259,730 | 233,800 | 900,000 | 5s | 9 | 7,000 | 11,000 | 0.9 | 1,170 | 280 | 539 | 336 |
14 | 259,730 | 233,800 | 900,000 | 5s | 9 | 7,000 | 11,000 | 0.9 | 1,260 | 280 | 591 | 336 |
15 | 584,400 | 526,000 | 900,000 | 5s | 10 | 7,000 | 11,000 | 0.9 | 1,350 | 280 | 626 | 336 |
16 | 876,600 | 788,900 | 1,200,000 | 12h | 10 | 7,000 | 11,000 | 0.9 | 1,440 | 280 | 678 | 336 |
Total | 2,251,390 | 2,244,700 | 4,750,000 | 17h 17m | Note : Showing Data from Non-Customized Unit |
Yellow & Orange indicate increase from previous level. Underline Indicates Max Value.
Thorium Technology Advantage : | Heavy Gunners Receive A Greatly Increased Rate of Fire |
Bunker Ranges for the Heavy Gunner[]
Heavy Gunner Bunker Range Per Level | ||||||||||
HG Level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10+ |
Bunker (+40%) | 252 | 272 | 290 | 301 | 312 | 333 | 337 | 342 | 350 | 392 |
Watchtower (+50%) | 270 | 291 | 311 | 323 | 335 | 357 | 362 | 366 | 375 | 420 |
Units in Bunkers DO NOT receive the +20% Range vs Air / Shown Ranges for Non-Customized Units Only |
Build & Repair Info[]
Level 10 Barracks Build & Repair Times Per Heavy Gunner Level | ||||||||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10+ | |
Build | 2m 12s | 2m 25s | ||||||||
Repair | 40s | 44s | ||||||||
Level 10 Barracks Repair Costs Per Heavy Gunner Level | ||||||||||
Metal | 0,000 | |||||||||
Oil | 0,000 | |||||||||
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10. |
Related Special Ops[]
Name | Icon | Class | Level | Description | Time of Effect |
Thorium to Extend Op |
Big Guns | Attack | Common | 12 Mercenary Heavy Gunners join your attack after you deploy ground units. | 1h | 50,000 | |
Kitchen Sink | Attack | Uncommon | 10 Riflemen, 10 HGs, 10 Mortar Teams, 3 Flamethrowers join your attack after you deploy ground units. | 1h | 100,000 | |
Watch Dog | Defense | Common | 5 Riflemen, 5 Mortar Teams, 5 Flamethrowers join your attack after you deploy ground units. | 12h | 50,000 | |
Double Agent | Tactical | Rare | Buildings you destroy produce Suicide Bombers, Flamethrowers, and HGs who fight for you. | 1h | 500,000 | |
More Information and a the Full List of Ops available here: Special Ops |
Update History[]
- The Heavy Gunner received the ability to be upgraded to Veteran Level 5 in Game Update: April 2nd, 2014.
- The Heavy Gunner received the ability to be upgraded to Veteran Level 6 in Game Update: Aug 6th, 2014.
Additional Facts[]
- The Heavy Gunner is one of the two Infantry Units that are already Unlocked at the start of War Commander. The other being the Riflemen.
- The Heavy Gunner is one of only four Infantry Units to have an Elite Version. The others are: Elite Gladiator, Elite Rifleman and Elite Valkyrie.
- The Heavy Gunner is 1 of three Units that make up the Last Stand Defenders. The other two are the Rifleman & Mortar Team.
- The Heavy Gunner gets a +20% Boost to their Range versus Aircraft when not in a Bunker of any type.
- With the a Level 5 Precision Barrel or Optimized Assault Barrel the Level 10+ Heavy Gunner has the following:
- The Heavy Gunner has a Maximum ( Non-Bunker ) Range of 305.
- The Heavy Gunner has a Maximum ( Non-Bunker ) Range of 366 vs Aircraft.
- The Heavy Gunner has a Maximum Bunker ( Standard or Stronghold ) Range of 427.
- The Heavy Gunner has a Maximum Watchtower Range of 457 which out ranges all levels of the Hellstorm.
- The Heavy Gunner fires in a semi-constant stream which can make it hard for an Enemy Unit to escape once it starts firing.
- While continually engaging one target the Heavy Gunner will pause shooting for about 1/2 second every 3.5 seconds of shooting.
- The Unit's voice response "This is My Rifle, This is My Gun" when selected is a reference to the 1987 movie "Full Metal Jacket".
- The heavy Gunner has one blind eye.
- Pixel Sheet Code : 3.v3
In-Game Quotes[]
Click Expand to View Additional Quotes
“ | 'ROAD TO HELL' - Your Veteran Level 5 Heavy Gunner is equipped with the finest double barrel mini-gun available. | ” |
— Level 10 Message |
Unit Voice[]
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Selecting
- Wanna piece of me?
- This is my rifle, this is my gun.
- Sir?
- Commander?
- Ready.
- What's that?
- Reporting.
Moving
- Moving into place.
- Lock and load.
- Sir yes sir!
- Yes sir!
- Affirmative.
- On my way.
- Moving out.
Attacking
- Lining up sights!
- Lock and load motherfuckers!
- get some!
- time to bring the pain!
- on it.