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SPECIAL EVENT # 25
Floodgate2-EventsPageBanner
<< Operation: Floodgate Special Event Main Operation: Cerberus >>
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Introduction[]

Operation: Floodgate 2 is the 25th Special Event to be presented in War Commander . <br.> In most cases Commanders are challenged to complete increasingly more difficult waves of battle against one or more Rogue Factions. With the successful completion of each wave in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information[]

SCHEDULED OPERATION DATES
EVENT STARTS Apr 24, 2014 Depending on the Sector
EVENT ENDS Apr 30, 2014 Depending on the Sector
GENERAL EVENT INFORMATION
EVENT NUMBER 25 Currently Special Event Schedule is 1 per month.
FORMAT Hybrid Both Attack and Defense Waves
ANTAGONIST M.A.Y.H.E.M. Commanded by Odin
DURATION 6 Days Event Store open an additional 48 Hours
NUMBER OF WAVES Infinite As many Waves as the Player can Complete
BONUS eXP WAVES YES Fortress Waves with eXP Bonus Targets
eXP PER WAVE Progressive Starting at 600 eXP and Increasing with each successive Wave


New Event Prizes[]

New Event Shop eXP Prizes
Prize Experience Required Unlocking Requirements Classification
Reaper Drone Schematic 30,000 xp Reaper Drone Schematic
File:ReaperDroneSchematic-EventShopInfo.png
New Event Shop Wave Checkpoint Prizes
Prize Complete Wave Unlocking Requirements Classification
Mortar Team - Elite Wave 15 Mortar Team Infantry
Laser Cannons Wave 51 Hercules Epic Tech
Vanquisher Wave 61 Mega Tank Vehicle
Vanquisher - Elite Wave 71 Vanquisher Vehicle
Blitz Shells Wave 81 Reaper Drone Schematic Epic Tech
File:MortarTeam-Elite-EventShopInfo.png File:LaserCannons-EventShopInfo.png File:Vanquisher-EventShopInfo(Floodgate2).png File:Vanquisher-Elite-EventShopInfo(Floodgate2).png File:BlitzShells-EventShopInfo.png
Sale & Checkpoint of Previous Event Prizes
Prize Reg eXP Cost Sale eXP Cost Unlocking Requirements Classification
Reaper Drone 15,000 xp 7,500 xp Cobra Aircraft
Mega Tank - Elite 34,000 xp 17,000 xp Mega Tank Vehicle
Warhawk Schematic 35,000 xp 17,500 xp Warhawk Schematic
Hover Tank 40,000 xp 20,000 xp Challenger Vehicle
Laser Tank Complete Wave 5 Paladin Vehicle
Elite Laser Tank Complete Wave 11 Laser Tank Vehicle
Laser Tank Schematic Complete Wave 21 Laser Tank Schematic
Hellfire Schematic Complete Wave 31 Hellfire Schematic
Last Chance Sale! ( Removed from Event Shop at end of Event )
Prize Reg eXP Cost Last eXP Cost Unlocking Requirements Classification
Titan 50,000 xp 60,000 xp Viper Aircraft
Elite Shock Tank 15,000 xp 10,000 xp Shock Tank Vehicle
Past Prizes Unavailable This Event:
Dual Missile Payload  / Brimstone Targeting System / Wingman
Missile Barrage / Hellstorm Schematic / Optimized Assault Barrel / Gold Core Battery
Stinger Schematic / Double Barrel Launcher / Widowmaker Prime / Rocket Silo

Detailed Play Information[]

Defense Waves

  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
  • Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.


Attack Waves - Underground Bases

  • Underground Base - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be M.A.Y.H.E.M. Underground Bases which will limit the type of Offensive Weapons which may be deployed in the attack.
  • Underground Base Weapon Restrictions - The Player may only Attack with Ground Units, as Aircraft and Missile Silo Missiles may not fly into these caverns.
  • Player Specific Underground Bases - Each Player will have solo access to the Underground Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
  • Single Attack Direction - Players may surround a Underground Base with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Northwest.
  • Unlimited Attacks - The Player may stop and start an attack on an Underground Base as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO time limit for completing a Underground Base.
  • Underground Base Wave Completion - To complete a Underground Base, the Player must destroy all Buildings and Turrets found within.
  • Frequency - 6 of the first 50 Waves are Underground Bases.


Attack Waves - Island Bases

  • Island Base - Half of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be M.A.Y.H.E.M. Island Bases which will limit the type of Offensive Weapons which may be deployed in the attack.
  • Island Base Weapon Restrictions - The Player may only Attack Ithe Island Bases with Aircraft & Missile Silo Missiles m, no Ground Unit may be used since they cannot travel across the water.
  • Player Specific Island Bases - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
  • Unlimited Attacks - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO time limit for completing a Island Base.
    • Island Base Wave Completion - To complete a Island Base, the Player must destroy all Buildings and Turrets found within.
  • Frequency - 6 of the first 50 Waves are Island Bases.


Fortress Waves

  • M.A.Y.H.E.M. Fortress - For this Event, the Fortresses are called M.A.Y.H.E.M. Fortresses.
  • Fortress Location - Each Player will have a M.A.Y.H.E.M. Fortresses attached to their Base that only they may attack. The M.A.Y.H.E.M. Fortresses will loose its Protection when the player reaches a M.A.Y.H.E.M. Fortresses Wave.
  • M.A.Y.H.E.M. Fortress Layout - Each M.A.Y.H.E.M. Fortress Wave will be a different Layout each progressively getting harder.
  • Single Attack Direction - Players may surround a M.A.Y.H.E.M. Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast.
  • 70 Minute Time Limit - Players must completely destroy all Buildings and Turrets in the M.A.Y.H.E.M. Fortress in 70 minutes to complete Wave. Failure to do so will in the allotted time will cause the M.A.Y.H.E.M. Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the M.A.Y.H.E.M. Fortress. Once the M.A.Y.H.E.M. Fortress has Reset the Player may make another attempt at completing the Wave.
  • Unlimited Attacks - The Player may stop and start an attack on a M.A.Y.H.E.M. Fortress as many time as they find necessary to complete the wave as long as they still have time on the 'M.A.Y.H.E.M. Fortress Clock.
  • M.A.Y.H.E.M. Fortresses Occur every 10 Waves - The Player must complete a M.A.Y.H.E.M. Fortress every 10th Wave (Starting Wave 10).
  • Bonus XP Targets - M.A.Y.H.E.M. Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, they are only available for the first 5 minutes of the attack (Timer on screen) at which time any undestroyed bonuses will expire. The Wave XP and any Bonus XP are added together and paid out when the 'M.A.Y.H.E.M. Fortress' is fully destroyed. If the 'M.A.Y.H.E.M. Fortress' is RESET, so are the Bonuses.



Experiance Point Bonus.

  • XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
  • XP Modifier Activation & Increase - The XP Bonus Modifier is given at the successful completion of any ATTACK WAVE ( Standard Outposts, Fortresses, Island and Underground ). If more attack waves is completed while the current XP Bonus Modifier is still active then the modifier level is increase unit the maximum level is reached in which case the modifiers expiration clock is reset.
  • XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
  • XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.


-------------------------------File:FloodgateBonusLevel(325).gif     File:Floodgate-XP-Bonus-Animated(325).gif


Ending of a Special Event.
A Special Event ends in one of two ways:

  1. The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
  2. The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

Event Shop[]

Event Experience Points (eXP)

  • The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.

Special Event Prizes

  • The Event Shop may only be accessed while inside the Player's Base.
  • As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
  • Also available in the Event Shop are all the past Special Event Prizes excluding any Removed or Locked Special Event Prizes .
  • The Event Shop is split into two seperate sections:
    • Unowned - Shows all current and past Special Event Prizes not currently unlocked by the Player.
    • Owned - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.


Use It Or Lose It
Following the conclusion of the Special Event:

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.

M.A.Y.H.E.M. Event Base Layouts[]

Fortress Layouts
Wave Layout Wave Layout
10 File:Floodgate2-Fortress-10-2.jpg   60 File:Floodgate2-Fortress-60.jpg
20 File:Floodgate2-Fortress-20.jpg   70 File:Floodgate2-Fortress-70.jpg
30 File:Floodgate2-Fortress-30.jpg   80 File:Floodgate2-Fortress-80.jpg
40 File:Floodgate2-Fortress-40.jpg   90 File:NoInfoYet.jpg
50 File:Floodgate2-Fortress-50.jpg   100 File:NoInfoYet.jpg
Underground Layouts
Wave Layout Wave Layout
3 File:Floodgate2-Cave-03.jpg   53 File:Floodgate2-Cave-53.jpg
16 File:Floodgate2-Cave-16.jpg   67 File:Floodgate2-Cave-67.jpg
24 File:Floodgate2-Cave-24.jpg   73 File:Floodgate2-Cave-73.jpg
33 File:Floodgate2-Cave-33.jpg   78 File:Floodgate2-Cave-78.jpg
37 File:Floodgate2-Cave-37.jpg   83 File:Floodgate2-Cave-83.jpg
45 File:Floodgate2-Cave-45.jpg File:NoInfoYet.jpg
Island Layouts
Wave Layout Wave Layout
7 File:Floodgate2-Island-07.jpg   46 File:Floodgate2-Island-46.jpg
17 File:Floodgate2-Island-17.jpg   54 File:Floodgate2-Island-54.jpg
27 File:Floodgate2-Island-27.jpg   66 File:Floodgate2-Island-66.jpg
35 File:Floodgate2-Island-35.jpg   74 File:Floodgate2-Island-74.jpg
44 File:NoInfoYet.jpg   79 File:Floodgate2-Island-79.jpg
Outpost Layouts
Wave Layout Wave Layout
13 File:Floodgate2-Outpost-13.jpg   63 File:Floodgate2-Outpost-63.jpg
57 File:Floodgate2-Outpost-57.jpg   75 File:Floodgate2-Outpost-75.jpg

Wave Attack / Defense Breakdown []

NOTE: Numbers for first 100 Waves.

Attack vs Defense Breakdown
Attack Waves Defense Waves
Wave Count 34 64
Attack Wave Breakdown
Wave Count % of Attacks
Outposts 4 12 %
Islands 10 29 %
Caves 10 29 %
Fortresses 10 29 %

Wave Notes & Highlights[]

Additional Information[]

Related Pages[]

External Links[]

Quotes[]

Click Expand to View Additional Quotes


Odin's wrath has not yet begun. His vision of a M.A.Y.H.E.M. devoid of its past weaknesses is alive and well. Battles have ended, but the war rages on. Carnage is on the horizon - are you ready, Commander?
  — Pre-Event Description #1 

M.A.Y.H.E.M. Underground Bases have only become stronger. Remember, Commander - these distant annexes are only accessible with ground platoons, so plan accordingly. It's kill or be killed, can we count on you?
  — Pre-Event Description #2 

Prepare your Aircraft to take on Island Bases, and ready your ground forces for the dangers that lie beneath. Do enough damage and the lethal Vanquisher could be yours. Operation: Floodgate 2 begins in less than 24 hours, Commander!
  — Pre-Event Description #3 

Operation: Floodgate 2 is underway! Take down all M.A.Y.H.E.M. Bases in sight before times runs out. Survive and the Vanquisher could be yours. Best of luck, Commander!
  — Event Start Notice 

Known Event Issues[]

Hit Expand to View This Section

Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

Existing Known Bugs :

  • 1
  • 2

Resolved Bugs :

  • 1
  • 2

Forum Discussion Links :

  • 1

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Special Events

1 & 4. Operation: Rogue Assault • 2. Operation: Red Storm • 3. Operation: Warhawk • 5. Operation: Hellfire • 6. Operation: Red Sky • 7. Operation: Rolling Thunder • 8. Operation: Undead Harvest • 9. Operation: Shockwave • 10. Operation: Hellstorm • 11. Operation: Red Swarm • 12. Operation: Warlord • 13. Operation: Crossfire • 14. Operation: Front Line • 15. Operation: Archangel • 16. Operation: Halcyon • 17. Operation: Deadpoint • 18. Operation: Deadpoint 2 • 19. Operation: Undead Rising • 20. Operation: Desert Recon • 21. Operation: Devil's Grip • 22. Operation: Red Storm (2014) • 23. Operation: Hellstorm 2 • 24. Operation: Floodgate


Operation: Badger Run

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