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Heavy Gunner   Elite Heavy Gunner   Heavy Gunner Schematic

HEAVY GUNNER SCHEMATIC
Class Upgrade Building Requirement
Schematic Workshop Heavy Gunner
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HG Schmatic
SCHEMATIC QUICK NAVIGATION
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Basic Info[]

The Heavy Gunner Schematic has 4 Component Slots each containing 3 to 5 Upgradable Items.

Component Slots shared with other Unit Schematics:

Component Categories[]

Machine Gun[]


BELT FEEDER : Increased Machine Gun Fire Rate
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Cap Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 0s 1 7,500 0 80 +10% Fire Rate
2 675,000 675,000 0 20m 0s 3 11,250 0 140 +20% Fire Rate
3 900,000 900,000 0 40m 0s 5 15,000 0 200 +30% Fire Rate
4 1,125,000 1,125,000 0 1h 20m 7 18,750 0 260 +40% Fire Rate
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 320 +50% Fire Rate
6 3,150,000 3,150,000 700,000 5s 10 320 +60% Fire Rate
PRECISION BARREL: Range Increase
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Cap Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 2 15,000 2,500 100 +5 Range
2 1,350,000 1,350,000 300,000 5s 4 22,500 3,750 175 +10 Range
3 1,800,000 1,800,000 400,000 5s 6 30,000 5,000 250 +15 Range
4 2,250,000 2,250,000 500,000 5s 8 37,500 6,250 325 +20 Range
5 2,700,000 2,700,000 600,000 5s 10 400 +25 Range
6 3,150,000 3,150,000 700,000 5s 10 400 +30 Range
SAWED-OFF BARREL: Wider Cone of Damage
File:Techitem-SawedOffBarrel.png Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 6 15,000 2,500 200 +5 Splash Damage
Optimized Assault Barrel (EPIC TECH): Increased Damage, Range, and Rate of Fire
Only Available In TheEvent Shop
File:TechItem-OptimizedAssaultBarrel.png Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N/A N/A N/A N/A 60,000 30,000 130 See Below
2 5,400,000 5,400,000 1,200,000 5s 90,000 45,000 228 See Below
3 7,200,000 7,200,000 1,600,000 5s 8 120,000 60,000 325 See Below
4 9,000,000 9,000,000 2,000,000 5s 9 150,000 75,000 423 See Below
5 10,800,000 10,800,000 2,400,000 5s 10 180,000 90,000 520 See Below
6 12,600,000 12,600,000 2,800,000 5s 10 210,000 105,000 520 See Below
Optimized Assault Barrel: Level Descriptions
  1   + 5% Damage to All  /  + 5 Range  /  +10% Fire Rate
2 +10% Damage to All  /  +10 Range  /  +20% Fire Rate
3 +15% Damage to All  /  +15 Range  /  +30% Fire Rate
4 +20% Damage to All  /  +20 Range  /  +40% Fire Rate
5 +25% Damage to All  /  +25 Range  /  +50% Fire Rate
6 +30% Damage to All  /  +30 Range  /  +60% Fire Rate

Machine Gun Rounds[]


HIGH EXPLOSIVE ROUND : Adds Splash Damage / Slightly Reduced Damage
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Cap Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 80 See Below
2 675,000 675,000 0 20m 3 11,250 0 140 See Below
3 900,000 900,000 0 40m 5 15,000 0 200 See Below
4 1,125,000 1,125,000 0 1h 20m 7 18,750 0 260 See Below
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 320 See Below
6 3,150,000 3,150,000 700,000 5s 10 400 See Below
HIGH EXPLOSIVE ROUND - Level Descriptions
1 -10% Damage  /  Adds Tiny Splash Radius
2 -10% Damage  /  Adds Small Splash Radius
3 -10% Damage  /  Adds Medium Splash Radius
4 -10% Damage  /  Adds Large Splash Radius
5 -10% Damage  /  Adds Giant Splash Radius
6 +5% Damage  /  Adds Giant Splash Radius
INCENDIARY ROUND : Shots Set Targets On Fire
Napalm-ICON Status Effect Weapon : Napalm Napalm-ICON
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Cap Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 2 7,500 0 160 Adds Tiny Fire Effect
2 675,000 675,000 0 20m 4 11,250 0 280 Adds Small Fire Effect
3 1,800,000 1,800,000 400,000 05s 6 30,000 5,000 250 Adds Medium Fire Effect
4 2,250,000 2,250,000 500,000 05s 8 37,500 6,250 325 Adds Large Fire Effect
5 2,700,000 2,700,000 600,000 05s 10 400 Adds Giant Fire Effect
6 3,150,000 3,150,000 700,000 05s 10 400 See Below
INCENDIARY ROUND - Level Descriptions
6 + 5% Damage / Adds Giant Fire Effect
ARMOR PIERCING ROUND : Increased Damage to Vehicles
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Cap Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 6 7,500 0 80 +10% Damage to Vehicles
2 675,000 675,000 0 20m 7 11,250 0 40 +20% Damage to Vehicles
3 900,000 900,000 0 40m 8 15,000 0 200 +30% Damage to Vehicles
4 1,125,000 1,125,000 0 1h 20m 9 18,750 0 260 +40% Damage to Vehicles
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 320 +50% Damage to Vehicles
6 3,150,000 3,150,000 700,000 5s 10 400 +60% Damage to Vehicles
CORROSION SHELLS : Adds Corrosion Status Effects
Corrosion-ICON Status Effect Weapon : Corrosion Corrosion-ICON
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Cap Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 05s 10 15,000 7,500 100 See Below
2 1,350,000 1,350,000 300,000 05s 10 22,500 11,250 175 See Below
3 1,800,000 1,800,000 400,000 05s 10 30,000 15,000 250 See Below
4 2,250,000 2,250,000 500,000 05s 10 325 See Below
5 2,700,000 2,700,000 600,000 05s 10 400 See Below
6 3,150,000 3,150,000 700,000 05s 10 400 See Below
CORROSION SHELLS - Level Descriptions
1 Adds Tiny Corrosive Effect
2 Adds Small Corrosive Effect
3 Adds Medium Corrosive Effect
4 Adds large Corrosive Effect
5 Adds Giant Corrosive Effect
6 Adds Giant Corrosive Effect  /  +5 % Damage to All
BUCKSHOT SHELLS : Increased Damage to Uniques
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Cap Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 05s 10 15,000 7,500 100 +10 Damage to Uniques
2 1,350,000 1,350,000 300,000 05s 10 22,500 11,250 175 +20 Damage to Uniques
3 1,800,000 1,800,000 400,000 05s 10 30,000 15,000 250 +30 Damage to Uniques
4 2,250,000 2,250,000 500,000 05s 10 325 +40 Damage to Uniques
5 2,700,000 2,700,000 600,000 05s 10 400 +50 Damage to Uniques
6 3,150,000 3,150,000 700,000 05s 10 400 +60 Damage to Uniques
EAGLE SHELLS : Increased Damage to Aircraft
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Cap Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 05s 10 15,000 7,500 100 +10 Damage to Aircraft
2 1,350,000 1,350,000 300,000 05s 10 22,500 11,250 175 +20 Damage to Aircraft
3 1,800,000 1,800,000 400,000 05s 10 30,000 15,000 250 +30 Damage to Aircraft
4 2,250,000 2,250,000 500,000 05s 10 325 +40 Damage to Aircraft
5 2,700,000 2,700,000 600,000 05s 10 400 +50 Damage to Aircraft
6 3,150,000 3,150,000 700,000 05s 10 400 +60 Damage to Aircraft

Infantry Armor[]


EXPOSURE SUIT : Immune to Freeze ( Cryo-ICON )
File:Techitem-ExposureSuit.png Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 4 15,000 2,500 200 Immune to Slow
IMPACT PADDING : Immune to Concussion ( Concussion )
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 0s 6 7,500 0 240 Immune to Concussion
POWERED SKINSUIT ( Lost Tech ) : Immune to Freeze ( Cryo-ICON ) and Concussion ( Concussion )
Found In Ruins of M.A.Y.H.E.M., Ironstrike & Ryu-Kai Bases
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N/A N/A N/A N/A 10 30,000 5,000 500 See Below
2 N/A N/A N/A N/A 10 45,000 7,500 600 See Below
3 N/A N/A N/A N/A 10 700 See Below
4 N/A N/A N/A N/A 10 800 See Below
5 N/A N/A N/A N/A 10 900 See Below
6 3,150,000 3,150,000 1,312,500 5s 10 750 See Below
POWERED SKINSUIT ( Lost Tech ) - Level Descriptions
1 Immune To Slow ( Cryo-ICON )  /  Immune To Concussion ( Concussion )
2 Immune To Slow ( Cryo-ICON )  /  Immune To Concussion ( Concussion )  /  - 25% Damage From Mines
3 Immune To Slow ( Cryo-ICON )  /  Immune To Concussion ( Concussion )  /  - 30% Damage From Mines
4 Immune To Slow ( Cryo-ICON )  /  Immune To Concussion ( Concussion )  /  - 35% Damage From Mines
5 Immune To Slow ( Cryo-ICON )  /  Immune To Concussion ( Concussion )  /  - 40% Damage From Mines
6 Immune To Slow ( Cryo-ICON )  /  Immune To Concussion ( Concussion )  /  Immune to Corrosion ( Corrosion-ICON )  /  - 80% Damage From Mines
BODY ARMOR : Incoming Turret Damage Reduced
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 80 - 5% Damage from Turrets
2 675,000 675,000 0 20m 3 11,250 0 140 >- 10% Damage from Turrets
3 900,000 900,000 0 40m 5 15,000 0 200 - 15% Damage from Turrets
4 1,125,000 1,125,000 0 1h 20m 7 18,750 0 260 - 20% Damage from Turrets
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 320 - 25% Damage from Turrets
6 3,150,000 3,150,000 700,000 5s 10 400 - 35% Damage from Turrets
BOMB DISPOSAL SUIT : No Damage From Mines / Incoming Damage Reduced
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Cap Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 7 15,000 2,500 200 See Below
BOMB DISPOSAL SUIT - Level Descriptions
1 -15% Damage From All Sources / Immune to Mines
HEAVY ARCTIC CAMO ( Limited Tech ) : Immune to Mines / Reduced Damage From All
File:ChallengeBase-ICON.png  Available From Arctic Challenge Bases  File:ChallengeBase-ICON.png
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 N/A N/A N/A 5s 15,000 0 130 See Below
HEAVY ARCTIC CAMO: Level Descriptions
1 Immune to Mines //  - 20% Damage Taken From All

Infantry Training[]


TROOP CONDITIONING : Troops Can Move More Quickly In Battle
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 80 +5% Movement Speed
2 675,000 675,000 0 20m 3 11,250 0 140 +10% Movement Speed
3 900,000 900,000 0 40m 5 15,000 0 200 +15% Movement Speed
4 1,125,000 1,125,000 0 1h 20m 7 18,750 0 260 +20% Movement Speed
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 320 +25% Movement Speed
6 3,150,000 3,150,000 700,000 5s 10 400 +30% Movement Speed
REFLEX TRAINING : Cycle Between 2 Targets / Fire Rate Increased
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 450,000 450,000 0 5m 1 7,500 0 80 See Below
2 675,000 675,000 0 20m 3 11,250 0 140 See Below
3 900,000 900,000 0 40m 5 15,000 0 200 See Below
4 1,125,000 1,125,000 0 1h 20m 7 18,750 0 260 See Below
5 1,350,000 1,350,000 0 2h 40m 10 22,500 0 320 See Below
6 3,150,000 3,150,000 700,000 5s 10 400 See Below
REFLEX TRAINING : Level Descriptions
1 - 10% Reload Time  /  Cycles Between 2 Targets
2 - 20% Reload Time  /  Cycles Between 2 Targets
3 - 30% Reload Time  /  Cycles Between 2 Targets
4 - 40% Reload Time  /  Cycles Between 2 Targets
5 - 50% Reload Time  /  Cycles Between 2 Targets
6 - 60% Reload Time  /  Cycles Between 2 Targets
AGILITY : Troops Pass Through Walls & Barricades Without Hindrance
Upgrade Cost Upgrade Time Workshop Level Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal Thor
1 900,000 900,000 200,000 5s 8 15,000 2,500 100 Move Through Walls

Schematic Adjusted Range Stats[]

HG
Level
Standard
Ranges
Adjusted Ranges Per Optimized Assault Barrel or Precision Barrel Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
1 180 / 216 185 / 222 - - - - -
2 194 / 233 199 / 239 204 / 245 - - - -
3 207 / 248 212 / 254 217 / 260 222 / 266 - - -
4 215 / 258 220 / 264 225 / 270 230 / 276 235 / 282 - -
5 223 / 268 228 / 274 233 / 280 238 / 286 243 / 292 248 / 298 253 / 304
6 238 / 286 243 / 292 248 / 298 253 / 304 258 / 310 263 / 316 268 / 322
7 241 / 289 246 / 295 251 / 301 256 / 307 261 / 313 266 / 319 271 / 325
8 244 / 293 249 / 299 254 / 305 259 / 311 264 / 317 269 / 323 274 / 329
9 250 / 300 255 / 306 260 / 312 265 / 318 270 / 324 275 / 330 280 / 336
10+ 280 / 336 285 / 342 290 / 348 295 / 354 300 / 360 305 / 366 310 / 372
White Numbers Represent Customized Standard Ranges / Orange Numbers Are Customized Range +20% vs Air.

Update History[]

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

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Additional Information[]

Gallery[]

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