Basic Info [ ]
The Heavy Gunner Schematic has 4 Component Slots each containing 3 to 5 Upgradable Items.
Component Slots shared with other Unit Schematics:
Component Categories [ ]
Machine Gun [ ]
BELT FEEDER : Increased Machine Gun Fire Rate
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Cap Used
Description
Metal
Oil
Thorium
Metal
Thor
1
450,000
450,000
0
5m 0s
1
7,500
0
80
+10% Fire Rate
2
675,000
675,000
0
20m 0s
3
11,250
0
140
+20% Fire Rate
3
900,000
900,000
0
40m 0s
5
15,000
0
200
+30% Fire Rate
4
1,125,000
1,125,000
0
1h 20m
7
18,750
0
260
+40% Fire Rate
5
1,350,000
1,350,000
0
2h 40m
10
22,500
0
320
+50% Fire Rate
6
3,150,000
3,150,000
700,000
5s
10
320
+60% Fire Rate
PRECISION BARREL: Range Increase
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Cap Used
Description
Metal
Oil
Thorium
Metal
Thor
1
900,000
900,000
200,000
5s
2
15,000
2,500
100
+5 Range
2
1,350,000
1,350,000
300,000
5s
4
22,500
3,750
175
+10 Range
3
1,800,000
1,800,000
400,000
5s
6
30,000
5,000
250
+15 Range
4
2,250,000
2,250,000
500,000
5s
8
37,500
6,250
325
+20 Range
5
2,700,000
2,700,000
600,000
5s
10
400
+25 Range
6
3,150,000
3,150,000
700,000
5s
10
400
+30 Range
SAWED-OFF BARREL: Wider Cone of Damage
File:Techitem-SawedOffBarrel.png
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Capacity Used
Description
Metal
Oil
Thorium
Metal
Thor
1
900,000
900,000
200,000
5s
6
15,000
2,500
200
+5 Splash Damage
Optimized Assault Barrel (EPIC TECH ): Increased Damage, Range, and Rate of Fire
Only Available In TheEvent Shop
File:TechItem-OptimizedAssaultBarrel.png
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Capacity Used
Description
Metal
Oil
Thorium
Metal
Thor
1
N/A
N/A
N/A
N/A
60,000
30,000
130
See Below
2
5,400,000
5,400,000
1,200,000
5s
90,000
45,000
228
See Below
3
7,200,000
7,200,000
1,600,000
5s
8
120,000
60,000
325
See Below
4
9,000,000
9,000,000
2,000,000
5s
9
150,000
75,000
423
See Below
5
10,800,000
10,800,000
2,400,000
5s
10
180,000
90,000
520
See Below
6
12,600,000
12,600,000
2,800,000
5s
10
210,000
105,000
520
See Below
Optimized Assault Barrel : Level Descriptions
1
+ 5% Damage to All / + 5 Range / +10% Fire Rate
2
+10% Damage to All / +10 Range / +20% Fire Rate
3
+15% Damage to All / +15 Range / +30% Fire Rate
4
+20% Damage to All / +20 Range / +40% Fire Rate
5
+25% Damage to All / +25 Range / +50% Fire Rate
6
+30% Damage to All / +30 Range / +60% Fire Rate
Machine Gun Rounds [ ]
HIGH EXPLOSIVE ROUND : Adds Splash Damage / Slightly Reduced Damage
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Cap Used
Description
Metal
Oil
Thorium
Metal
Thor
1
450,000
450,000
0
5m
1
7,500
0
80
See Below
2
675,000
675,000
0
20m
3
11,250
0
140
See Below
3
900,000
900,000
0
40m
5
15,000
0
200
See Below
4
1,125,000
1,125,000
0
1h 20m
7
18,750
0
260
See Below
5
1,350,000
1,350,000
0
2h 40m
10
22,500
0
320
See Below
6
3,150,000
3,150,000
700,000
5s
10
400
See Below
HIGH EXPLOSIVE ROUND - Level Descriptions
1
-10% Damage / Adds Tiny Splash Radius
2
-10% Damage / Adds Small Splash Radius
3
-10% Damage / Adds Medium Splash Radius
4
-10% Damage / Adds Large Splash Radius
5
-10% Damage / Adds Giant Splash Radius
6
+5% Damage / Adds Giant Splash Radius
INCENDIARY ROUND : Shots Set Targets On Fire
Status Effect Weapon : Napalm
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Cap Used
Description
Metal
Oil
Thorium
Metal
Thor
1
450,000
450,000
0
5m
2
7,500
0
160
Adds Tiny Fire Effect
2
675,000
675,000
0
20m
4
11,250
0
280
Adds Small Fire Effect
3
1,800,000
1,800,000
400,000
05s
6
30,000
5,000
250
Adds Medium Fire Effect
4
2,250,000
2,250,000
500,000
05s
8
37,500
6,250
325
Adds Large Fire Effect
5
2,700,000
2,700,000
600,000
05s
10
400
Adds Giant Fire Effect
6
3,150,000
3,150,000
700,000
05s
10
400
See Below
INCENDIARY ROUND - Level Descriptions
6
+ 5% Damage / Adds Giant Fire Effect
ARMOR PIERCING ROUND : Increased Damage to Vehicles
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Cap Used
Description
Metal
Oil
Thorium
Metal
Thor
1
450,000
450,000
0
5m
6
7,500
0
80
+10% Damage to Vehicles
2
675,000
675,000
0
20m
7
11,250
0
40
+20% Damage to Vehicles
3
900,000
900,000
0
40m
8
15,000
0
200
+30% Damage to Vehicles
4
1,125,000
1,125,000
0
1h 20m
9
18,750
0
260
+40% Damage to Vehicles
5
1,350,000
1,350,000
0
2h 40m
10
22,500
0
320
+50% Damage to Vehicles
6
3,150,000
3,150,000
700,000
5s
10
400
+60% Damage to Vehicles
CORROSION SHELLS : Adds Corrosion Status Effects
Status Effect Weapon : Corrosion
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Cap Used
Description
Metal
Oil
Thorium
Metal
Thor
1
900,000
900,000
200,000
05s
10
15,000
7,500
100
See Below
2
1,350,000
1,350,000
300,000
05s
10
22,500
11,250
175
See Below
3
1,800,000
1,800,000
400,000
05s
10
30,000
15,000
250
See Below
4
2,250,000
2,250,000
500,000
05s
10
325
See Below
5
2,700,000
2,700,000
600,000
05s
10
400
See Below
6
3,150,000
3,150,000
700,000
05s
10
400
See Below
CORROSION SHELLS - Level Descriptions
1
Adds Tiny Corrosive Effect
2
Adds Small Corrosive Effect
3
Adds Medium Corrosive Effect
4
Adds large Corrosive Effect
5
Adds Giant Corrosive Effect
6
Adds Giant Corrosive Effect / +5 % Damage to All
BUCKSHOT SHELLS : Increased Damage to Uniques
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Cap Used
Description
Metal
Oil
Thorium
Metal
Thor
1
900,000
900,000
200,000
05s
10
15,000
7,500
100
+10 Damage to Uniques
2
1,350,000
1,350,000
300,000
05s
10
22,500
11,250
175
+20 Damage to Uniques
3
1,800,000
1,800,000
400,000
05s
10
30,000
15,000
250
+30 Damage to Uniques
4
2,250,000
2,250,000
500,000
05s
10
325
+40 Damage to Uniques
5
2,700,000
2,700,000
600,000
05s
10
400
+50 Damage to Uniques
6
3,150,000
3,150,000
700,000
05s
10
400
+60 Damage to Uniques
EAGLE SHELLS : Increased Damage to Aircraft
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Cap Used
Description
Metal
Oil
Thorium
Metal
Thor
1
900,000
900,000
200,000
05s
10
15,000
7,500
100
+10 Damage to Aircraft
2
1,350,000
1,350,000
300,000
05s
10
22,500
11,250
175
+20 Damage to Aircraft
3
1,800,000
1,800,000
400,000
05s
10
30,000
15,000
250
+30 Damage to Aircraft
4
2,250,000
2,250,000
500,000
05s
10
325
+40 Damage to Aircraft
5
2,700,000
2,700,000
600,000
05s
10
400
+50 Damage to Aircraft
6
3,150,000
3,150,000
700,000
05s
10
400
+60 Damage to Aircraft
Infantry Armor [ ]
EXPOSURE SUIT : Immune to Freeze ( )
File:Techitem-ExposureSuit.png
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Capacity Used
Description
Metal
Oil
Thorium
Metal
Thor
1
900,000
900,000
200,000
5s
4
15,000
2,500
200
Immune to Slow
IMPACT PADDING : Immune to Concussion ( )
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Capacity Used
Description
Metal
Oil
Thorium
Metal
Thor
1
450,000
450,000
0
5m 0s
6
7,500
0
240
Immune to Concussion
POWERED SKINSUIT ( Lost Tech ) : Immune to Freeze ( ) and Concussion ( )
Found In Ruins of M.A.Y.H.E.M. , Ironstrike & Ryu-Kai Bases
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Capacity Used
Description
Metal
Oil
Thorium
Metal
Thor
1
N/A
N/A
N/A
N/A
10
30,000
5,000
500
See Below
2
N/A
N/A
N/A
N/A
10
45,000
7,500
600
See Below
3
N/A
N/A
N/A
N/A
10
700
See Below
4
N/A
N/A
N/A
N/A
10
800
See Below
5
N/A
N/A
N/A
N/A
10
900
See Below
6
3,150,000
3,150,000
1,312,500
5s
10
750
See Below
POWERED SKINSUIT ( Lost Tech ) - Level Descriptions
1
Immune To Slow ( ) / Immune To Concussion ( )
2
Immune To Slow ( ) / Immune To Concussion ( ) / - 25% Damage From Mines
3
Immune To Slow ( ) / Immune To Concussion ( ) / - 30% Damage From Mines
4
Immune To Slow ( ) / Immune To Concussion ( ) / - 35% Damage From Mines
5
Immune To Slow ( ) / Immune To Concussion ( ) / - 40% Damage From Mines
6
Immune To Slow ( ) / Immune To Concussion ( ) / Immune to Corrosion ( ) / - 80% Damage From Mines
BODY ARMOR : Incoming Turret Damage Reduced
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Capacity Used
Description
Metal
Oil
Thorium
Metal
Thor
1
450,000
450,000
0
5m
1
7,500
0
80
- 5% Damage from Turrets
2
675,000
675,000
0
20m
3
11,250
0
140
>- 10% Damage from Turrets
3
900,000
900,000
0
40m
5
15,000
0
200
- 15% Damage from Turrets
4
1,125,000
1,125,000
0
1h 20m
7
18,750
0
260
- 20% Damage from Turrets
5
1,350,000
1,350,000
0
2h 40m
10
22,500
0
320
- 25% Damage from Turrets
6
3,150,000
3,150,000
700,000
5s
10
400
- 35% Damage from Turrets
BOMB DISPOSAL SUIT : No Damage From Mines / Incoming Damage Reduced
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Cap Used
Description
Metal
Oil
Thorium
Metal
Thor
1
900,000
900,000
200,000
5s
7
15,000
2,500
200
See Below
BOMB DISPOSAL SUIT - Level Descriptions
1
-15% Damage From All Sources / Immune to Mines
Infantry Training [ ]
TROOP CONDITIONING : Troops Can Move More Quickly In Battle
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Capacity Used
Description
Metal
Oil
Thorium
Metal
Thor
1
450,000
450,000
0
5m
1
7,500
0
80
+5% Movement Speed
2
675,000
675,000
0
20m
3
11,250
0
140
+10% Movement Speed
3
900,000
900,000
0
40m
5
15,000
0
200
+15% Movement Speed
4
1,125,000
1,125,000
0
1h 20m
7
18,750
0
260
+20% Movement Speed
5
1,350,000
1,350,000
0
2h 40m
10
22,500
0
320
+25% Movement Speed
6
3,150,000
3,150,000
700,000
5s
10
400
+30% Movement Speed
REFLEX TRAINING : Cycle Between 2 Targets / Fire Rate Increased
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Capacity Used
Description
Metal
Oil
Thorium
Metal
Thor
1
450,000
450,000
0
5m
1
7,500
0
80
See Below
2
675,000
675,000
0
20m
3
11,250
0
140
See Below
3
900,000
900,000
0
40m
5
15,000
0
200
See Below
4
1,125,000
1,125,000
0
1h 20m
7
18,750
0
260
See Below
5
1,350,000
1,350,000
0
2h 40m
10
22,500
0
320
See Below
6
3,150,000
3,150,000
700,000
5s
10
400
See Below
REFLEX TRAINING : Level Descriptions
1
- 10% Reload Time / Cycles Between 2 Targets
2
- 20% Reload Time / Cycles Between 2 Targets
3
- 30% Reload Time / Cycles Between 2 Targets
4
- 40% Reload Time / Cycles Between 2 Targets
5
- 50% Reload Time / Cycles Between 2 Targets
6
- 60% Reload Time / Cycles Between 2 Targets
AGILITY : Troops Pass Through Walls & Barricades Without Hindrance
Upgrade Cost
Upgrade Time
Workshop Level
Equip Cost / Unit
Capacity Used
Description
Metal
Oil
Thorium
Metal
Thor
1
900,000
900,000
200,000
5s
8
15,000
2,500
100
Move Through Walls
Schematic Adjusted Range Stats [ ]
HG Level
Standard Ranges
Adjusted Ranges Per Optimized Assault Barrel or Precision Barrel Level
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
1
180 / 216
185 / 222
-
-
-
-
-
2
194 / 233
199 / 239
204 / 245
-
-
-
-
3
207 / 248
212 / 254
217 / 260
222 / 266
-
-
-
4
215 / 258
220 / 264
225 / 270
230 / 276
235 / 282
-
-
5
223 / 268
228 / 274
233 / 280
238 / 286
243 / 292
248 / 298
253 / 304
6
238 / 286
243 / 292
248 / 298
253 / 304
258 / 310
263 / 316
268 / 322
7
241 / 289
246 / 295
251 / 301
256 / 307
261 / 313
266 / 319
271 / 325
8
244 / 293
249 / 299
254 / 305
259 / 311
264 / 317
269 / 323
274 / 329
9
250 / 300
255 / 306
260 / 312
265 / 318
270 / 324
275 / 330
280 / 336
10+
280 / 336
285 / 342
290 / 348
295 / 354
300 / 360
305 / 366
310 / 372
White Numbers Represent Customized Standard Ranges / Orange Numbers Are Customized Range +20% vs Air.
Update History [ ]
Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates
Additional Information [ ]
Gallery [ ]
Images may have been resized to fit in the page. Click to enlarge.
Lost Tech Found in M.A.Y.H.E.M. Bases
Navigation [ ]