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LastStandUnit(MainPic)

General InfoEdit

Last Stand Defenders ( LSD ) are Infantry Units that spawn upon the destruction of any Building found on any Player, Rogue or Event Base or Deposit both Rogue and Player Controlled.

Key FeaturesEdit

  • LSD may be comprised of three types of Infantry Units: The Riflemen, Heavy Gunner and the Mortar Team.
  • LSD are always the Non-Elite / Non-Customized versions of the Units.
  • On a Players Base the Levels of the LSD are determined by the corresponding Levels of these Units in the Player's Academy.
  • On a Rogue Base or Deposit the Levels of the LSD are determined by ?????
  • The number of LSD that spawn from a destroyed Building is is determined by the Type ( which building ) and Level of that Building.
  • The Command Center and Power Plants produce the most LSD.
  • The LSD makeup may consist of any combination of the three Infantry Units in varying numbers. Also depending on the number spawning the LSD may consist of One, Two or all Three Unit Types.
  • LSD are evenly distributed across a Building's Footprint when that Building is destroyed.
  • LSD are not Player Controlled Units. 
  • LSD are controlled by R.U.B.I.

Related Special OpsEdit

Name Icon  Class  Level Description Time of Effect Thorium to Extend
Anti-personnel shells Anti-PersonnelShells Tactical Uncommon Buildings you destroy do not produce Last Stand Defenders. 1h 100,000
Double Agent DoubleAgent-Lg Tactical Uncommon Destroyed Enemy Buildings spawn Flamethrowers, Suicide Bombers, Heavy Gunners that fight for you. 1h 500,000
More Information and a the Full List of Ops available here: Special Ops

Additional InfoEdit

  • LSD spawn location was changed in the Game Update: Feb 03, 2014.  Last Stand Defenders are now evenly distributed across a Building's Footprint when that building is destroyed instead of stacked together in the exact same location. Note that this will reduce the effectiveness of Splash Damage against these units, making them appear stronger.
  • LSD are always the Non-Elite / Non-Customized versions of the Units.
  • Spawned LSD are removed from the Base or Deposit when an Attack is Ended and will not return if subsequent Attacks are made.
  • If the LSD spawn within the Range of an Attacking Aircraft and that Aircraft is allowed to Auto-Target the LSD it will prioritize and fire upon the Mortar Teams over the Riflemen and Heavy Gunners. However if the LSD separate then the Auto-Tageting will select the nearest Target to the Aircraft.
  • During Operation: Undead Rising if a Building was destroyed by Zombies then the LSD became infected turning them into Zombies. Consequently the zombified LSD would turn on and attack the reaming Defenses and Structures of the Base.
  • The Specialty FAV Schematic Component : Zombifire will cause the same Zombie Effect to the LSD as seen in Operation: Undead Rising.
  • The Special Op : Double Agent will  Flamethrowers, Suicide Bombers, Heavy Gunners to spawn and fight for the Attacking Player. This and the aforementioned Zombie infection are the only times that the LSD are not the Normal Three Units.
  • Last Stand Defenders are now evenly distributed across a building's footprint when that building is destroyed instead of stacked together in the exact same location. Note that this will reduce the effectiveness of splash damage against these units, making them appear stronger.

GalleryEdit

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