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METAL FACTORY
BUILDING DESCRIPTION The Metal Factory (MF) produces the Resource: Metal on the Player's Base. 150px
EFFECTS OF UPGRADE Upgrade to Increases the Rate of Production and the Maximum Capacity it will hold before it must be collected.
BUILDING GROUP Resource Buildings
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Upgrade ProgressionEdit

Level Upgrade Cost Upgrade Time CC* Level Power Usage Production Rate Capacity Time to Max Capacity
Metal Oil Thorium
1 0 425 - 20s 1 15 10,000 4h 37m 46s
2 0 1,000 - 2m 1 43 2,640 / h 50,000 18h 56m 21s
3 0 2,600 - 5m 2 78 5,040 / h 80,000 15h 52m 22s
4 0 6,600 - 1h ( 15m ) 2 120 9,600 / h 160,000 16h 40m 00s
5 0 16,600 - 2h ( 30m ) 3 168 14,400 / h 200,000 13h 53m 20s
6 0 42,000 - 5h ( 50m ) 3 221 15,600 / h 400,000 1d 1h 38m
7 0 105,000 - 12h ( 2h ) 4 278 16,800 / h 800,000 1d 23h 37m
8 0 260,000 - ( 4h ) 4 340 20,400 / h 1,500,000 3d 1h 31m
9 0 650,000 - ( 8h ) 5 404 21,600 / h 2,400,000 4d 15h 6m
10 0 1,620,000 - ( 12h ) 5 475 30,000 / h 3,600,000 5d 0h 0m
11 0 8,850,000 2,000,000 12h 5 380 36,000 / h 3,600,000
12 0 16,080,000 2,500,000 12h 285 42,000 / h 3,600,000
13 0 23,310,000 3,000,000 12h 190 48,000 / h 3,600,000
14 0 30,540,000 3,500,000 12h 95 54,000 / h 3,600,000
15 0 45,000,000 4,000,000 12h 0 60,000 / h 3,600,000
Total 0 126,484,225 15,000,000 ? * CC = Command Center

Construction LimitsEdit

Metal Factories Limits Per Command Center Level
Command Center Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
No. of Metal Factories 1 2 3 4 5 5 5

Upgrade Experience (XP)Edit

Experience Points Awarded per Upgrade Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15
135 157 408 1,055 2,635 9,065 15,870 39,020 96,040 278,840 714,001 2,180,800 5,272,800
For More information on this see Experience Points.

States of RepairEdit

Normal Damaged Destroyed
Metal Factory File:Metal Factory Damaged.png File:Metal Factory Destroyed.png
100% to 50% Health 49% to 1% Health 0% Health
Total Repair Time : 30 sec

Related Special OpsEdit

Name Icon Class Level Description Time of
Effect
Thorium to
Extend Op
18 Wheeler 41px Tactical Common Increased resource generation at Deposits and Producers by 20%. 1d 50,000
Deuce and a Half 41px Tactical Uncommon Increased resource generation at Deposits and Producers by 40%. 1d 100,000
Dragonfly 41px Tactical Rare Increased resource generation at Deposits and Producers by 60%. 1d 500,000
Jumbo Jet 41px Tactical Rare Increased resource generation at Deposits and Producers by 100%. 1d 500,000
More Information and a the Full List of Ops available here: Special Ops

Related MissionsEdit

STANDARD MISSION
Mission Icon Mission Description Awards for Completion
Metal Oil Medals
Great Gatherer 40px Collect Metal and Oil 2,000 2,000 MedalIcon 0
Resource Renaissance 40px Build another Metal Factory and Oil Pump 2,000 2,000 MedalIcon 0
Pump It Up 40px Upgrade your Metal and Oil Producers to Level 2 3,000 3,000 MedalIcon 0
Resource Respect 40px Upgrade your Metal and Oil Producers to Level 3 5,000 5,000 MedalIcon 0
Some Missions May Not Be Available Until The Completion Of Others.

Additional FactsEdit

  • All Metal Factories & Oil Pumps may be collected simultaneously by Left Clicking anyone of the them and selecting "Collect All".
  • The MF does not have to be full to be collected. A common practice is to collect or "reset" them prior to logging off thus allowing it to produce for the maximum amount of time before the player can log back in.
  • Once the MF has reached its full capacity it will cease to produce any further amounts of metal until the player physically empties or "Collects" all the previously produced metal. Reaching capacity is signified by the halting of the animated movement and the displaying of a large red exclamation mark above the factory.
  • Once produced the metal must be "Collected" or moved to the Metal Storage building in order to be utilized or "spent" by the player. If there is insufficient room in the storage to hold all the currently produced metal only a partial portion will be transferred leaving the remaining amount in the MF.
  • The player receives Experience Points for the metal produced by the MF but only at the time it is collected and placed in the Metal Storage. This is calculated as follows : 1 xp per every 50 metal collected.
  • The MF only consumes power from the Power Plants while it is producing metal. Once it has reached its full capacity the power draw of the MF will return to zero until it is collected again.
  • As the player's upgrade needs rise in levels the usefulness of the metal factory diminishes forcing the player to seek additional resources elsewhere ( Enemy Player Bases, Rogue Bases or Deposits ).
  • Even when not producing the MF's can be useful to the player as a form of Barricade.  As with all non destroyed buildings a attacking ground force will usually make a path around it assisting the defending player in herding the enemy into a exposed positions or slowing their forward progress.
  • Metal Factories is one of two buildings that are also known as Producers the other being the Oil Pump.
  • Metal Factories like the Oil Pumps are usually considered low priority and placed outside the main defenses when designing a Base Layout due to the relatively low amounts of resources they hold.
  • Like any other Kixeye games the resource used to upgrade the building is never the resource that the building produces.
  • The Maximum Capacity of the Oil Pump was increased and thus so was the Time to Max Capacity in the Game Update: Mar 5th 2014.
  • The Metal Factory gained the ability to be upgraded to Veteran Level 5 in the Game Update: May 29th 2014.

Related PagesEdit

External LinksEdit

  • Kixeye Forum : Increased Storage! ( Official ) - Veteran Level 5 Update Notes.
  • Wikipedia - Metal - Metal In Real Life

GalleryEdit

NavigationEdit

GENERAL T )
Command Center
RESOURCE
Metal FactoryMetal StorageOil PumpOil StoragePower PlantThorium Vault
MILITARY
AcademyAircraft HangarAirfieldBarracksHelipadMercenary CampRadio TowerStorageTech CenterWar FactoryWorkshop
DEFENSE
BarricadeBunkerDefense LabDefense PlatformDrone SiloGo-Go BarMine FactoryMissile SiloRocket Silo
Standard Bunker  •   Stronghold  •  Watchtower
DEFENSE TURRETS
AA IonAA PlasmaBlitzCryo CannonFlak GunFlame CannonHellfireIonLaserMachine GunMortarNapalmPlasmaRocket BarrageShock
RETIRED / UNRELEASED BUILDINGS
Junkyard ( Retired )  •  Repair Shop ( Unrelease )  •  War Room ( Retired )

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