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SPECIAL EVENT # 23
<< Operation: Red Storm (2014) Special Event Main Operation: Floodgate >>
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Introduction[]

Operation: Hellstorm 2 is the 23rd Special Event to be presented in War Commander . <br.> In most cases Commanders are challenged to complete increasingly more difficult waves of battle against one or more Rogue Factions. With the successful completion of each wave in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information[]

SCHEDULED OPERATION DATES
EVENT STARTS Feb 20, 2014 Depending on the Sector
EVENT ENDS Feb 26, 2014 Depending on the Sector
GENERAL EVENT INFORMATION
EVENT NUMBER 23 Currently Special Event Schedule is 1 per month.
FORMAT Hybrid Both Attack and Defense Waves
ANTAGONIST Verkraft Commanded by Dr. Heinrich von Kruger
DURATION 6 Days Event Store open an additional 48 Hours
NUMBER OF WAVES Infinite As many Waves as the Player can Complete
BONUS eXP WAVES YES Fortress Waves with eXP Bonus Targets
eXP PER WAVE Progressive Starting at 600 eXP and Increasing with each successive Wave


New Event Prizes[]

New Event Shop eXP Prizes
Prize Experience Required Unlocking Requirements Classification
Hellstorm Schematic 35,000 xp Hellstorm & Lv 1 Workshop Schematic
File:HellstormSchematic(EventStoreLocked)2.png
New Event Shop Wave Checkpoint Prizes
Prize Complete Wave Unlocking Requirements Classification
Elite HellstormEvent Exclusive Wave 60 Hellstorm Aircraft
Missile Barrage - Epic Tech Wave 70 Elite Hellstorm Epic Tech
File:Hellstorm-Elite(EventShopLocked).png File:MissileBarrage(EventShopLocked).png
Sale & Checkpoint of Previous Event Prizes
Unit Reg eXP Cost Sale eXP Cost Unlocking Requirements Classification
Enforcer 35,000 Xp 17,500 Xp Mega Tank Vehicle
Halcyon 20,000 XP 6,000 XP Raptor Aircraft
Hellstorm 25,000 XP 12,500 XP Raptor Aircraft
FAV Schematic 34,000 XP 17,000 XP FAV Schematic
Elite Gatling Truck Complete Wave 12 Gatling Truck Vehicle
Elite Hellfire Complete Wave  20 Hellfire Vehicle
Last Chance Sale! ( Removed from Event Shop at end of Event )
Prize Reg eXP Cost Last eXP Cost Unlocking Requirements Classification
Elite Suicide Truck 22,000 xp 10,000 xp Suicide Truck Vehicle
Shock Turret 30,000 xp 10,000 xp Lv 8 Defense Lab Turret
Viper 45,000 xp 50,000 xp Hercules Infantry
Past Prizes Unavailable This Event:
Titan  /  Warhawk Schematic  /  Wingman  /  Dual Missile Payload  /  Brimstone Targeting System

Detailed Play Information[]

Defense Waves

  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
  • Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.


Standard Attack Waves ( Silo Waves )

  • Verkraft Silo - For this Event the Standard Attack Waves are called Silo Waves & the Event Bases are called Verkraft Silo's.
  • Verkraft Silo Hunt - Upon reaching a Silo Wave the Players must search for a Silo on the World Map. In later waves, players are required to destroy higher level Silo's. To locate the needed
  •  minumum level of Silo the Player may click the 'Find' button and be taken to the closest one located on the World Map.
  • Verkraft Silo Level - Silo's are available in Levels 5,10,15, 20, 25, 30, 35, etc, with each level increasing the amount of XP the player receives for its completion. The player must attack a minimum Silo Level equal to the wave they are currently on (Wave 15 for instance requires at least a Silo Level 15) However, the Player may choose to attack any of the higher Silo Levels that are currently on the Map in place of the required minimum Level in order to gain more XP for that wave.
  • Verkraft Silo Wave Complete - To complete a Silo Wave, the Player must destroy all Buildings and Turrets found in the Silo.
  • Unlimited Attacks - The Player may stop and start an attack on an Silo as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO time limit for completing a Silo Wave.
  • Verkraft Silo Wave Frequency - Occur every 5 Waves - Players are required to attack a Silo every 5th wave.


Fortress Waves ( Verkraft Fortress Waves )

  • Verkraft Fortress - For this Event, the Fortresses are called Verkraft Fortress.
  • Verkraft Fortress Location - Each Player will have a Verkraft Fortress attached to their Base that only they may attack. The Verkraft Fortress will loose its Protection when the player reaches a Verkraft Fortress Wave.
  • Storm Fortress Layout - Each Verkraft Fortress Wave will be a different Layout each progressively getting harder.
  • Single Attack Direction - Players may surround a Verkraft Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the South East.
  • 70 Minute Time Limit - Players must completely destroy all Buildings and Turrets in the Verkraft Fortress in 70 minutes to complete Wave. Failure to do so will in the allotted time will cause the Verkraft Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the Verkraft Fortress. Once the Verkraft Fortress has Reset the Player may make another attempt at completing the Wave.
  • Unlimited Attacks - The Player may stop and start an attack on a Storm Fortress as many time as they find necessary to complete the wave as long as they still have time on the Verkraft Fortress Clock.
  • Verkraft Fortresses Occur every 10 Waves - The Player must complete a Verkraft Fortress every 10th Wave (Starting Wave 7).
  • Bonus XP Targets : Verkraft Arms Depot - Verkraft Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, they are only available for the first 5 minutes of the attack (Timer on screen) at which time any undestroyed bonuses will expire. The Wave XP and any Bonus XP are added together and paid out when the Verkraft Fortress is fully destroyed. If the Verkraft Fortress is RESET, so are the Bonuses.



Ending of a Special Event.
A Special Event ends in 1 of 2 ways:

  1. The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
  2. The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

Event Shop[]

Event Experience Points (eXP)

  • The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.

Special Event Prizes

  • The Event Shop may only be accessed while inside the Player's Base.
  • As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
  • Also available in the Event Shop are all the past Special Event Prizes excluding any Removed or Locked Special Event Prizes .
  • The Event Shop is split into two seperate sections:
    • Unowned - Shows all current and past Special Event Prizes not currently unlocked by the Player.
    • Owned - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.


Use It Or Lose It
Following the conclusion of the Special Event:

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.

Verkraft's Silo Layouts and XP Chart[]

Layout & Xp for Each Level of Silo
LEVEL Layout Award LEVEL Layout Award
5 File:Silo-L-05.jpg 700
xp
  45 File:Silo-L-45.jpg 1150 xp
10 File:Silo-L-10.jpg 750
xp
  50 File:Silo-L-50.jpg 1200 xp
15 File:Silo-L-15.jpg 800
xp
  55 File:Silo-L-55.jpg 1250 xp
20 File:Silo-L-20.jpg 850
xp
  60 File:Silo-L-60.jpg 1300 xp
25 File:Silo-L-25.jpg 900
xp
  65 File:Silo-L-65.jpg 1300 xp
30 File:Silo-L-30.jpg 950
xp
  70 File:Silo-L-70.jpg 1300 xp
35 File:Silo-L-35.jpg 1000 xp   75 File:Silo-L-75.jpg 1300 xp
40 File:Silo-L-40.jpg 1050 xp   80 File:Silo-L-80.jpg 1300 xp
85 File:Silo-L-85.jpg 1300 xp   90 File:NoInfoYet.jpg 000 xp

Wave Attack / Defense Breakdown []

NOTE: Numbers for first 100 Waves.

Attack vs Defense Breakdown
Attack Waves Defense Waves
Wave Count 29 71
Attack Wave Breakdown
Wave Count % of Attacks
Verkraft Silo's 19 66 %
Fortresses 10 34 %

Wave Notes & Highlights[]

  • Wave 1 - A demonstration wave to show the Elite Hellstorm in action.  The wave will terminate itself and any damage sustained will be instantly repaired. Even though the wave is not completed the Player is still awarded  600xp and moves on to the next wave.
  • Wave 5 - First Silo attack Wave.
  • Wave 7 - First Verkraft Fortress Wave.
  • Wave 15 - There is at least one Stinger is placed outside the base near Deployment Areas. ( For Level 15 Silo )
  • Wave 25 - Several Elite Suicide Trucks are placed outside the base near Deployment Areas. ( For Level 25 Silo )
  • Wave 33 - First apperance of a Titan ( maxiumum Level 4 ).
  • Wave 38 - First apperance of a Viper.
  • Wave 41 - Wave awards 1,000 xp.
  • Wave 44 - First apperance of a Widowmaker X.

States of Repair - Verkraf's Command Center[]

Normal Damaged Destroyed
File:Hellstorm2-CommandCenter(Silo).png File:VerkraftSiloCC(Damaged).png File:VerkraftSiloCC(Destroyed).png
100% - 50% Health 49% - 1% Health 0% Health

Additional Information[]

  • Operation: Hellstorm 2 is the sequel to the 10th Special Event Operation: Hellstorm ( Jan 2013 )
  • Operation: Hellstorm 2 is the first Special Event not to offer a New Unit as a XP purchasable Prize in the Event Shop.
  • Operation: Hellstorm 2 is the first Special Event to offer a Prize ( Elite Hellstorm ) only for that event.
  • A Player may make a higher overall amount of XP for the Event by attacking a higher level of Silo's than is required for each Attack Wave. A player attacking only Level 60 Silo's will make an extra 2,600 xp through the completions of Wave 60.
  • The Verkraft Fortress uses the same Background as was found on the Storm Fortress during Operation: Red Storm ( 2014 ).
  • Operation: Hellstorm 2 was plagued with Server Overload issues especialy the in the first 24 hours.

Related Pages[]

External Links[]

Quotes[]

Click Expand to View Additional Quotes


The Storm's far from over, Commander! Dr. Heinrich von Kruger and the Verkraft have come out of hiding to launch a large-scale on the weakened World Map. Ready your forces - Operation: Hellstorm 2 is coming!
  — Pre-Event Description #1 

 


The brilliant mind of Dr. von Kruger has been hard at work improving existing aerial technology. With the state of the World Map in flux, the threat of the Verkraft is imminent. Launch your platoons and take out the enemy before it's too late!
  — Pre-Event Description #2 

The power of the Verkraft is far greater than we imagined. They've taken over the remaining Spires from the Red Lokust, and set up Strongholds spanning the World Map. Operation: Hellstorm 2 begins tomorrow - it's now or never, Commander!
  — Third Description 

Operation: Hellstorm 2 is well underway! Earn enough XP and the Elite Hellstorm could be yours.
  — R.U.B.I. 

The Verkraft have taken over the World Map! Defend your base from Dr. von Kruger's forces on your way to earning the Elite Hellstorm!
  — R.U.B.I. 

Peacekeeper Missiles on your Hellstorm? You heard right, Commander. With the Hellstorm Schematic, these deadly accurate Missiles will pack a lethal punch!
  — R.U.B.I. 

There's less than 24 hours left in Operation: Hellstorm 2! Deploy your forces and finish strong, Commander.
  — R.U.B.I. 

Operation: Hellstorm 2 has ended! Redeem your valuable XP before it's too late.
  — R.U.B.I. 

Prepare for DEATH! - You've abused my precious Hellstorm technology for fat too long. My new Elite Hellstorm will crush you like a fly. Prepare to meet your maker, Commander!
  — Dr. Heinrich von Kruger 

It's not over yet.. - Your pathetic base defense will be your undoing. You'll know death soon enough, Commander - it's only a matter of time!
  — Dr. Heinrich von Kruger 

Systems Recovered - Your base is now restored to its original state. It's time to conquer the Verkraft, Commander! (Bring it on!)
  — R.U.B.I. 

VICTORY! - You've destroyed a Verkraft base! Prepare for the counter assault!
  — R.U.B.I. 

DEFEATED - Regroup and return with stronger forces. Verkraft can't stand against your forces for long!
  — R.U.B.I. 

You've done it again, Commander! The Verkraft have retreated to shadows. You may have won the battle... but the war is never over! (Roger That)
  — R.U.B.I. 

Known Event Issues[]

Hit Expand to View This Section


Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved.

Existing Known Bugs :

  • Wave 2 not starting for some players. If you have this issue, please refresh the game or visit the World Map, and this should cause Wave 2 to start for you.
  • Lag / Delay in between waves, XP Earned popup delay.
  • A list of known AI issues / updates can be found here: https://www.kixeye.com/forum/discussion/446253
  • Wave 105 spawns Silo of incorrect level.
  • Blitz issues with showing empty or negative numbers.

Resolved Bugs :

Forum Discussion Links :

Gallery[]

Video[]







Navigation[]

Special Events

1 & 4. Operation: Rogue Assault • 2. Operation: Red Storm • 3. Operation: Warhawk • 5. Operation: Hellfire • 6. Operation: Red Sky • 7. Operation: Rolling Thunder • 8. Operation: Undead Harvest • 9. Operation: Shockwave • 10. Operation: Hellstorm • 11. Operation: Red Swarm • 12. Operation: Warlord • 13. Operation: Crossfire • 14. Operation: Front Line • 15. Operation: Archangel • 16. Operation: Halcyon • 17. Operation: Deadpoint • 18. Operation: Deadpoint 2 • 19. Operation: Undead Rising • 20. Operation: Desert Recon • 21. Operation: Devil's Grip • 22. Operation: Red Storm (2014) • 23. Operation: Hellstorm 2 • 24. Operation: Floodgate


Operation: Badger Run

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