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Class Upgrade Building Production Method
Turret Defense Lab Dozer
Splash Damage Infantry Vehicle Air
No Poor Best Can't Hit
AVAILABLE ONLY FROM THE EVENT SHOP
Event XP Cost 22,500 xp
Requirements Level 6 Defense Lab


Upgrade ProgressionEdit

Level Upgrade Cost Upgrade Time Defens
Lab
Production Cost Setting Time ROF Range Damage (DPS) Power Used
Metal Oil Thorium Metal Oil Thorium
1 N/A N/A N/A N/A 6 1,250,000 1,250,000 0 8 355 2,439 600
2 10,000,000 10,000,000 0 7 2,500,000 2,500,000 0 8 379 2,764 700
3 15,000,000 15,000,000 0 8 3,750,000 3,750,000 0 1h 0m 8 410 3,114 800
4 20,000,000 20,000,000 0 4h 0m 9 5,000,000 5,000,000 0 4h 0m 8 443 3,442 900
5 25,000,000 20,000,000 0 10h 0m 10 6,250,000 5,000,000 0 10h 0m 8 479 3,934 1000
6 40,000,000 40,000,000 1,500,000 5s 10 10,000,000 10,000,000 450,000 5s 8 479 4,327 1000
7 40,000,000 40,000,000 2,000,000 5s 10 10,000,000 10,000,000 600,000 5s 8 479 4,721 1,000
8 80,000,000 80,000,000 4,000,000 5s 10 20,000,000 20,000,000 1,200,000 5s 12 530 7,609 1000
Total 230,000,000 225,000,000 7,500,000 0d 0h

Appearance ProgressionEdit

Appearance Progression
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
80px File:PlasmaTurret-Lv2-80px.png File:PlasmaTurret-Lv3-80px.png File:PlasmaTurret-Lv4-80px.png File:PlasmaTurret-Lv5-80px.png File:PlasmaTurret-Lv6-80px.png File:PlasmaTurret-Lv7-80px.png File:PlasmaTurret-Lv8-80px.png

History of AvailabilityEdit

Unit Event Shop History
Event Shop Status eXP Cost / WCP Special Event
Introduction 25px 1,500 xp Operation: Undead Harvest
Prize Hold 25px Unavailable Operation: Shockwave
eXP Resturcture 25px 22,500 xp Operation: Hellstorm
eXP Sale 25px 18,000 xp Operation: Desert Recon
eXP Sale 25px 16,872 xp Operation: Cerberus
eXP Sale 25px 16,872 xp Operation: Cerberus 2
eXP Sale 25px 11,250 xp Operation: Iron Lord
eXP Sale 25px 11,250 xp Operation: Undead Swarm
Unknown Absence Unavailable Operation: Dragon's Oath
Offered in Event Shop Continuously Except Where Otherwise Stated  //  eXP = Event Experience Points / WCP = Wave Checkpoint Prize

Update HistoryEdit

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

Additional FactsEdit

  • The Plasma Cannon Turret requires a Level 6 Defense Lab to Unlock.
  • Upgrading the Plasma Cannon Turret in the Defense Lab does not change the level of Plasma Cannon Turrets already placed on a Defense Platform.
  • The Plasma Cannon Turret can only target and fire upon a single enemy at a time.
  • The Plasma Cannon Turret is one of six turrets that never misses its target. The other five are the Machine Gun, Flak GunLaser, Shock and AA Plasma Turrets.
  • A Level 5 Plasma Cannon Turret can destroy a Level 8 Mega Tank in one shot. However, it requires 2 shots to take down a Level 9 Mega Tank. It takes 3 shots to kill a Level 9 Behemoth.
  • The Plasma Cannon Turret and the Napalm Turret have identical Ranges.
  • The Plasma Cannon Turret at Level 5+ will out range all Land Vehicles including the Level 10+ Hellfire.
  • The Plasma Cannon Turret was originally named the Plasma Turret.

In-Game QuotesEdit

Click Expand to View Additional Quotes


Fires a slow charging, high energy plasma shot, bringing long range annihilation to a single target.
  — In-Game Description 

Full power and ready to electrify!
  — Level 5 Facebook Message 



This high energy plasma shot brings destruction to anything in its path!
  — Unlocked Facebook Message 

Related PagesEdit

Animated GalleryEdit

GalleryEdit

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NavigationEdit

GENERAL T )
Command Center
RESOURCE
Metal FactoryMetal StorageOil PumpOil StoragePower PlantThorium Vault
MILITARY
AcademyAircraft HangarAirfieldBarracksHelipadMercenary CampRadio TowerStorageTech CenterWar FactoryWorkshop
DEFENSE
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Standard Bunker  •   Stronghold  •  Watchtower
DEFENSE TURRETS
AA IonAA PlasmaBlitzCryo CannonFlak GunFlame CannonHellfireIonLaserMachine GunMortarNapalmPlasmaRocket BarrageShock
RETIRED / UNRELEASED BUILDINGS
Junkyard ( Retired )  •  Repair Shop ( Unrelease )  •  War Room ( Retired )

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