Rifleman | Elite Rifleman |
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Unit Class | Upgrade Building | Production Building |
Infantry | Academy | Barracks |
Splash Damage | Space | Infantry | Vehicle | Air | Building | Map Speed |
No | 10 | Best | Poor | Poor | Poor | 1.0 |
Upgrade Progression[]
Level | Upgrade Cost | Upgrade Time |
Tech Center |
Production Cost | Speed | Health | Range | Damage (DPS) | Range vs Air +20% | |||
Metal | Oil | Thorium | Metal | Oil | ||||||||
1 | N/A | N/A | N/A | N/A | 1 | 100 | 200 | 1 | 360 | 200 | 49 | 240 |
2 | 3,000 | 2,700 | 0 | 3m | 1 | 150 | 300 | 1 | 395 | 220 | 59 | 264 |
3 | 13,600 | 12,200 | 0 | 4m | 2 | 288 | 576 | 1 | 430 | 230 | 66 | 276 |
4 | 21,760 | 19,600 | 0 | 5m | 2 | 346 | 692 | 1 | 465 | 240 | 74 | 288 |
5 | 34,820 | 31,300 | 0 | 5m | 3 | 414 | 830 | 1 | 500 | 250 | 82 | 300 |
6 | 55,710 | 50,100 | 0 | 10m | 3 | 498 | 996 | 1 | 535 | 260 | 90 | 312 |
7 | 89,140 | 80,200 | 0 | 10m | 4 | 598 | 1,194 | 1 | 570 | 270 | 98 | 324 |
8 | 142,620 | 128,400 | 0 | 30m | 4 | 715 | 1,434 | 1 | 605 | 280 | 105 | 336 |
9 | 228,190 | 205,400 | 0 | 1h | 7 | 1,500 | 3,000 | 1 | 650 | 290 | 117 | 348 |
10 | 365,100 | 328,600 | 50,000 | 5s | 8 | 3,000 | 5,000 | 1.5 | 800 | 315 | 137 | 378 |
11 | 584.160 | 525.700 | 150,000 | 5s | 8 | 3,000 | 5,000 | 1.5 | 880 | 315 | 150 | 378 |
12 | 934,660 | 841,200 | 600,000 | 5s | 9 | 3,000 | 5,000 | 1.5 | 960 | 315 | 378 | |
13 | 1,495,460 | 1,345,900 | 900,000 | 5s | 9 | 3,000 | 5,000 | 1.5 | 1,040 | 315 | 378 | |
14 | 1,495,460 | 1,345,900 | 900,000 | 5s | 9 | 3,000 | 5,000 | 1.5 | 1,120 | 315 | 378 | |
15 | 3,828,380 | 3,445,500 | 900,000 | 5s | 9 | 3,000 | 5,000 | 1.5 | 1,200 | 315 | 378 | |
16 | 6,125,410 | 5,512,900 | 1,200,000 | 12h | 10 | 3,000 | 5,000 | 1.5 | 1,280 | 315 | 378 | |
Total | 15,422,970 | 13,880,600 | 4,700,000 | 14h 7m |
Yellow & Orange indicate increase from previous level. Underline Indicates Max Value.
Thorium Technology Advantage : | Riflemen Gain An Increased Movement Speed |
Bunker Ranges for Riflemen[]
Riflemen Bunker Range Per Level | ||||||||||
Flamethrower Level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10+ |
Bunker (+40%) | 240 | 308 | 322 | 336 | 350 | 364 | 378 | 392 | 406 | 441 |
Watchtower (+50%) | 300 | 330 | 345 | 360 | 375 | 390 | 405 | 420 | 435 | 473 |
Table list Ranges for Non-Customized Units ! ----- Bunker = Both Standard & Stronghold |
Build & Repair Info[]
Level 10 Barracks Build & Repair Times Per Riflemen Level | ||||||||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10+ | |
Build | 1m 12s | |||||||||
Repair | 22s | |||||||||
Level 10 Barracks Repair Costs Per Riflemen Level | ||||||||||
Metal | 0,000 | 900 | ||||||||
Oil | 0,000 | 1,500 | ||||||||
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10. |
Related Special Ops[]
Name | Icon | Class | Level | Description | Time of Effect |
Thorium to Extend Op |
Grunt | Attack | Common | 15 Mercenary Riflemen join your attack after you deploy ground units. | 1h | 50,000 | |
Kitchen Sink | Attack | Uncommon | 10 Riflemen, 10 HGs, 10 Mortar Teams, 3 Flamethrowers join your attack after you deploy ground units. | 1h | 100,000 | |
Mob Mentality | Attack | Uncommon | 5 Riflemen, 5 Mortar Teams, 5 Flamethrowers join your attack after you deploy ground units. | 1h | 100,000 | |
More Information and a the Full List of Ops available here: Special Ops |
Related Missions[]
STANDARD MISSION | |||||
Mission | Icon | Mission Description | Awards for Completion | ||
Metal | Oil | Medals | |||
Mission Name | File:MissionIcon-1-Rifling Feathers.png | Upgrade Riflemen to Level 2. | 5,000 | 5,000 | 0 |
Some Missions May Not Be Available Until The Completion Of Others. |
Additional Facts[]
- The Rifleman received the ability to be upgraded to Veteran Level 5 in Game Update: April 2nd, 2014.
- The Rifleman received the ability to be upgraded to Veteran Level 6 in Game Update: Aug 6th, 2014.
- Rifleman are 1 of the Units available to the New Player prior to the construction of the Academy.
- Rifleman are 1 of three Units that make up the Last Stand Defenders. The other two are the Heavy Gunner & Mortar Team.
- 4 Level 10+ Rifleman may be Produced instantly with a Level 10 Barracks.
- 13 Level 10+ Rifleman may be Repaired instantly with a Level 10 Barracks.
- 150 Rifleman may be placed in a single Platoon with a Level 10 Storage and 320 Rifleman may be placed in your base for defense with a Level 6 Command Center, assuming it is the only type of unit being used.
- The Riflemen travels the width of the World Map ( 500 Hex's ) in approximately 8m 20s giving it a Calculated Map Speed of 1.0 hps ( Hex Per Second ).
- Extremely efficient when teamed up with Heavy Gunner at taking AI Bases.
- The exceptional combination of low cost of production, low cost and time of repairing, and the numerous number of these soldiers that can be placed in a single platoon allows the player to Zerg Rush an enemy Base or Platoon.
- In the absence of the Attack Dog unit, Rifleman can and should be used to clear a pathway of Mines before sending your Vehicles forward.
- Riflemen repair much faster than vehicles, so you should determine a path you want to take and march your Riflemen in a zigzag pattern to cover as much ground as possible.
- The Rifleman has almost no value in defending, unless they are in bunkers. However, they do a good job in attacking acting like cannon-fodders and minesweepers.
- The Rifleman are also the first couple units to control when starting War Commander, second to be the Rhino Tank and Heavy Gunners.
In-Game Quotes[]
Click Expand to View Additional Quotes
“ | Armed with G36 Assault Rifles, Riflemen do the dirty work and are up to any task they're assigned. Riflemen get a 20% range increase against aircraft. | ” |
— In-Game Description |
“ | Welcome, Commander! Your reputation precedes you. | ” |
— Riflemen |
“ | Our base was recently overrun by the enemy. With your help we're ready to take it back. (Let's give 'em hell) | ” |
— Riflemen |
Unit Voice[]
Selecting
- Reporting for duty.
- Ready.
Moving
- Will do.
- Roger.
- Lets go.
- No problem.
Attacking
- Shoot to kill.
- Bring it.
Animated Gallery[]
Gallery[]
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