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Rifleman   Elite Rifleman

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Unit Class Upgrade Building Production Building
Infantry Academy Barracks
Splash Damage Space Infantry Vehicle Air Building Map Speed
No 10 Best Poor Poor Poor 1.0


Upgrade Progression[]

Level Upgrade Cost Upgrade
Time
Tech
Center
Production Cost Speed Health Range Damage (DPS) Range
vs Air +20%
Metal Oil Thorium Metal Oil
1 N/A N/A N/A N/A 1 100 200 1 360 200 49 240
2 3,000 2,700 0 3m 1 150 300 1 395 220 59 264
3 13,600 12,200 0 4m 2 288 576 1 430 230 66 276
4 21,760 19,600 0 5m 2 346 692 1 465 240 74 288
5 34,820 31,300 0 5m 3 414 830 1 500 250 82 300
6 55,710 50,100 0 10m 3 498 996 1 535 260 90 312
7 89,140 80,200 0 10m 4 598 1,194 1 570 270 98 324
8 142,620 128,400 0 30m 4 715 1,434 1 605 280 105 336
9 228,190 205,400 0 1h 7 1,500 3,000 1 650 290 117 348
10 365,100 328,600 50,000 5s 8 3,000 5,000 1.5 800 315 137 378
11 584.160 525.700 150,000 5s 8 3,000 5,000 1.5 880 315 150 378
12 934,660 841,200 600,000 5s 9 3,000 5,000 1.5 960 315 378
13 1,495,460 1,345,900 900,000 5s 9 3,000 5,000 1.5 1,040 315 378
14 1,495,460 1,345,900 900,000 5s 9 3,000 5,000 1.5 1,120 315 378
15 3,828,380 3,445,500 900,000 5s 9 3,000 5,000 1.5 1,200 315 378
16 6,125,410 5,512,900 1,200,000 12h 10 3,000 5,000 1.5 1,280 315 378
Total 15,422,970 13,880,600 4,700,000 14h 7m

Yellow & Orange indicate increase from previous level. Underline Indicates Max Value.


Thorium Technology Advantage : Riflemen Gain An Increased Movement Speed

Bunker Ranges for Riflemen[]

Riflemen Bunker Range Per Level
Flamethrower Level Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10+
Bunker (+40%) 240 308 322 336 350 364 378 392 406 441
Watchtower (+50%) 300 330 345 360 375 390 405 420 435 473
Table list Ranges for Non-Customized Units ! ----- Bunker = Both Standard & Stronghold

Build & Repair Info[]

Level 10 Barracks Build & Repair Times Per Riflemen Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10+
Build 1m 12s
Repair 22s
Level 10 Barracks Repair Costs Per Riflemen Level
Metal 0,000 900
Oil 0,000 1,500
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10.

Related Special Ops[]

Name Icon Class Level Description Time of
Effect
Thorium to
Extend Op
Grunt Grunt-Lg Attack Common 15 Mercenary Riflemen join your attack after you deploy ground units. 1h 50,000
Kitchen Sink KitchenSink-Lg Attack Uncommon 10 Riflemen, 10 HGs, 10 Mortar Teams, 3 Flamethrowers join your attack after you deploy ground units. 1h 100,000
Mob Mentality MobMentality-Lg Attack Uncommon 5 Riflemen, 5 Mortar Teams, 5 Flamethrowers join your attack after you deploy ground units. 1h 100,000
More Information and a the Full List of Ops available here: Special Ops

Related Missions[]

STANDARD MISSION
Mission Icon Mission Description Awards for Completion
Metal Oil Medals
Mission Name File:MissionIcon-1-Rifling Feathers.png Upgrade Riflemen to Level 2. 5,000 5,000 MedalIcon 0
Some Missions May Not Be Available Until The Completion Of Others.

Additional Facts[]

  • The Rifleman received the ability to be upgraded to Veteran Level 5 in Game Update: April 2nd, 2014.
  • The Rifleman received the ability to be upgraded to Veteran Level 6 in Game Update: Aug 6th, 2014.
  • Rifleman are 1 of the Units available to the New Player prior to the construction of the Academy.
  • Rifleman are 1 of three Units that make up the Last Stand Defenders.  The other two are the Heavy Gunner & Mortar Team.
  • 4 Level 10+ Rifleman may be Produced instantly with a Level 10 Barracks.
  • 13 Level 10+ Rifleman may be Repaired instantly with a Level 10 Barracks.
  • 150 Rifleman may be placed in a single Platoon with a Level 10 Storage and 320 Rifleman may be placed in your base for defense with a Level 6 Command Center, assuming it is the only type of unit being used.
  • The Riflemen travels the width of the World Map ( 500 Hex's ) in approximately 8m 20s giving it a Calculated Map Speed of 1.0 hps ( Hex Per Second ).
  • Extremely efficient when teamed up with Heavy Gunner at taking AI Bases.
  • The exceptional combination of low cost of production, low cost and time of repairing, and the numerous number of these soldiers that can be placed in a single platoon allows the player to Zerg Rush an enemy Base or Platoon.
  • In the absence of the Attack Dog unit, Rifleman can and should be used to clear a pathway of Mines before sending your Vehicles forward.
  • Riflemen repair much faster than vehicles, so you should determine a path you want to take and march your Riflemen in a zigzag pattern to cover as much ground as possible.
  • The Rifleman has almost no value in defending, unless they are in bunkers. However, they do a good job in attacking acting like cannon-fodders and minesweepers.
  • The Rifleman are also the first couple units to control when starting War Commander, second to be the Rhino Tank and Heavy Gunners.

In-Game Quotes[]

Click Expand to View Additional Quotes


Armed with G36 Assault Rifles, Riflemen do the dirty work and are up to any task they're assigned. Riflemen get a 20% range increase against aircraft.
  — In-Game Description 

Armed with the new lightweight G36A2 Assault Rifles, Riflemen are able to engage and maneuver quickly in any combat scenario. Riflemen get a 20% range increase against aircraft.
  — Level 10 description 



Welcome, Commander! Your reputation precedes you.
  — Riflemen 

Our base was recently overrun by the enemy. With your help we're ready to take it back. (Let's give 'em hell)
  — Riflemen 

Unit Voice[]

Selecting

  • Reporting for duty.
  • Ready.

Moving

  • Will do.
  • Roger.
  • Lets go.
  • No problem.

Attacking

  • Shoot to kill.
  • Bring it.

Animated Gallery[]

Gallery[]

Images have been resized to fit in the page. Click to enlarge.

Navigation[]

INFANTRY T )
Attack Dog  •  Colossus  •  Flamethrower  •  Gladiator  •  Heavy Gunner  •  Hercules  •  Hercules Commander  •  Mortar Team  •  Rifleman  •  Shock Trooper  •  Sniper  •  Stinger  •  Suicide Bomber  •  Valkyrie  •  Vanguard  •  Viper  •  Viper X  •  Wraith   •  Wraith Commander
VEHICLES
Behemoth  •  BFG  •  Challenger  •  Crusader  •  Crusader X  •  Enforcer  •  Flak Tank  •  FAV  •  Gatling Truck  •  Guardian  •  Hellfire  •  Honey Badger  •  Hover Tank  •  Humvee  •  Jackrabbit  •  Laser Tank  •  Mega Tank  •  Paladin  •  Razorback  •  Rhino  •  Rocket Buggy  •  Scorcher  •  Scorpion  •  Shock Tank  •  Suicide Truck  •  Torch  •  Vanquisher  •  Vanquisher Commander  •  Warden  •  Widowmaker  •  Widowmaker X  •  Widowmaker Prime
AIRCRAFT
Banshee  •  Chimera  •  Cobra  •  Copter Drones  •  Halcyon  •  Havoc  •  Hellstorm  •  Hellstorm Commander  •  Kondor  •  Oni  •  Oni Mk. II  •  Raptor  •  Reaper Drone  •  Slayer Drone  •  Spectre  •  Thunderbolt  •  Titan  •  Warhawk  •  Wing Drones
MERCENARY MECHS
Marauder  •  Striker  •  Wrecker
SPECIAL UNITS
ArtilleryChinookZombie ( Armored )Zombie ( Berserker )Zombie ( Juggernaut )Zombie ( Spitter )Zombie ( Suicide )
RETIRED / UNRELEASED UNITS
Medic (Retired)Tech (Retired)

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