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File:SpecialOps-Storage-Full-withOverflow.png

Basic InfoEdit

Special Ops are time limited extra's that the player can employ to aid themselves in specific tasks such as Attacking a Enemy or Rogue Base, Defending the Players own Base or supplementing Looted or Collected Resources.

Once Special Op's are obtained, they may be Stored, Activated, Extended or Discarded as the Player sees fit.

Obtaining Special OpsEdit

Rogue Faction Bonus DrawsEdit

  • All Special Ops may be obtained in a Bonus Draw following the destruction of the Command Center in a Rogue Faction Base.
  • The Bonus Draw will award the Player either a bonus amount of Metal / Oil or one of the many available Special Ops.
  • Bonus Draw Reroll - Upon completion of the Bonus Draw the Player may elect not to accept what they are awarded ( Resources or Special Op ) and Reroll in an attempt to receive a more desirable Bonus.
    • Rerolls must be done at the time the Bonus is awarded.
    • The Player may Reroll as many times as they wish.
    • Each Reroll cost an increasing amount of Thorium :
      • 1st Reroll = 100,000 Thorium
      • 2nd Reroll = 200,000 Thorium
      • 3rd Reroll = 300,000 Thorium and so on...
    • Rerolls have the same Payout Odds as the original Bonus Draw.
  • Destroying a Command Center of Higher Level Rogue Faction bases increases your chances at receiving more valuable Special Ops.

Gear Store PurchaseEdit

Levels of RarityEdit

There are 3 Levels of Rarity, each signified by a different color :

  • Common - Silver ( 18px )
  • Uncommon - Bronze ( 18px )
  • Rare - Green ( 18px )

The more rare the Special Op, the more powerful the Special Op's ability.

Classes of Special OpsEdit

There are 3 Classes of Special Ops.  These classes group the Special Ops by general function.  Each Class is designated by its Shape :

  • Offensive  - Circle ( 18px )
  • Defense   - Shield ( 18px )
  • Tactical - Chevron ( 19px )

Using Special OpsEdit

  • There can be only 1 Special Op per Class ( Offensive, Defensive and Tactical ) active at a time for a total of 3 overall.
  • Activating a Special Op of a Class in which you already have a Active Op will Terminate that existing Op.
  • Any Active Op may be deactivated manually to make room for a different one at any time. ( See Scrapping Special Ops Below )
  • All Special Op's have a limited "Time of Effect" starting from the moment of activation.  They will continue to be functional until this time expires. Spawning Troop Op's will continue to function as long as the battle was initiated prior to the Op expiring.
  • The "Time of Effect" may be extended for various amount of Thorium.
  • Offensive Op's are be subject to a "Cool Down" period. ( See Section Below )

Cool Down PeriodEdit

This is a period of time in which the Special Op will not function thus preventing the Special Op units from entering an Attack. This prevents the Player from starting and stopping attacks quickly and repeatedly sending in undamaged Special Op Units.

  • Cool Down Period Length : 7 minutes
  • The Cool Down Period is initiated the moment the Special Op Units are Deployed into an Attack.
  • If a Cool Down Period ends during an active Attack the Player must End that battle and restart a new Attack in order to deploy the Special Op Units again.
  • Cool Down Periods are only applied to Offensive Class Special Ops.

Extending Special OpsEdit

Once activated the Player may choose to extend the life of a Special Op allowing them to use it for a longer period of time.

  • A Special Op may only be Extended ONCE.
  • The Extended time period is equal to the original Effect Time.
  • Extending a Special Op may only be done with by expending Thorium.
  • The Cost in Thorium to Extend a Special Op is determined by its Rarity Level.
Resources From Scrapping by Rarity Level
Common Uncommon Rare
Thorium 50,000 100,000 500,000
File:SpecialOps-ScrapOp-Animated-3-(300px).gif

Scrapping Special OpsEdit

  • A Player may Scrap any unwanted Special Op's that they are being held in the Special Op Storage.
  • The Player will receive a specific amount of Metal / Oil for each Special Op being scrapped in accordance to with its Rarity Level.
  • Only Special Ops that have not been previously Activated may be Scrapped for Resources.
Resources From Scrapping by Rarity Level
Common Uncommon Rare
Metal 100,000 200,000 1,000,000
Oil 200,000 400,000 2,000,000
File:SpecialOps-ScrapOp-Animated-3-(300px).gif

The Special OpsEdit

OFFENSIVE CLASSEdit


Name Icon Rarity
Level
Description Effect
Time
Thorium
Extend
Ace of Spades AceOfSpades -Lg Common 10 Mercenary Mortar Teams join your attack after you deploy ground units. 1h 50,000
Bacon Brigade 41px Common 3 mercenary Razorbacks join your attack after you deploy ground Units. 1h 50,000
Big Guns BigGuns-Lg Common 12 Mercenary Heavy Gunners join your attack after you deploy ground units. 1h 50,000
Bonfire Bonefire-Lg Common 8 Mercenary Flamethrowers join your attack after you deploy ground units. 1h 50,000
Bullseye Bullseye-Lg Common 4 Mercenary Snipers join your attack after you deploy ground units. 1h 50,000
Double Diesel 41px Common 3 Colossus and 3 Hercules join your attack after you deploy ground units. 1h 50,000
Grunt Grunt-Lg Common 15 Mercenary Riflemen join your attack after you deploy ground units. 1h 50,000
Hired Muscle 41px Common 3 Mercenary Hercules join your attack after you deploy ground units. 1h 50,000
Jolly Giant 41px Common 3 Mercenary Colossus join your attack after you deploy ground units. 1h 50,000
Kamikaze Kamikaze-Lg Common 6 Mercenary Suicide Bombers join your attack after you deploy ground units. 1h 50,000
Shockwave 41px Common 3 Mercenary Shock Troopers join your attack after you deploy ground units. 1h 50,000
Sniff Test SniffTest-Lg Common 5 Mercenary Attack Dogs join your attack after you deploy ground units. 1h 50,000
Death Drones DeathDrones-Lg Uncommon 5 Wing Drones & 5 Copter Drones join your attack after you deploy ground Units 1h 100,000
Heavy Lifting 41px Uncommon 5 Colossus and 5 Hercules join your attack after you deploy ground units. 1h 100,000
Kitchen Sink KitchenSink-Lg Uncommon 10 Riflemen, 10 HGs, 10 Mortar Teams, 3 Flamethrowers join your attack after you deploy ground units. 1h 100,000
Mob Mentality MobMentality-Lg Uncommon 5 Riflemen, 5 Mortar Teams, 5 Flamethrowers join your attack after you deploy ground units. 1h 100,000
Road Rally 41px Uncommon 5 Rhinos, 5 Humvees, 5 Honey Badgers join your attack after you deploy ground units. 1h 100,000
Shock and Awe 41px Uncommon 10 Mercenary Shock Troopers join your attack after you deploy ground units. 1h 100,000
Hand of God 41px Rare A mercenary V2 Artillery joins your attack after you deploy ground Units. 1h 500,000
Raining Blood 41px Rare 2 level 10 mercenary Hellstorms join your attack after you deploy ground Units. 1h 500,000
Rare Air 41px Rare 4 level 10 mercenary Warhawks join your attack after you deploy ground Units. 1h 500,000
Rolling Thunder 41px Rare 4 level 10 mercenary Mega Tanks join your attack after you deploy ground Units. 1h 500,000

DEFENSIVE CLASSEdit


Name Icon Rarity
Level
Description Effect
Time
Thorium
Extend
Brock N' Roll 41px Common 8 Mercenary Honey Badgers deploy when your Base is under Attack. 12h 50,000
Four Wheelin' 41px Common 10 Mercenary Humvees deploy when your Base is under Attack. 12h 50,000
Gat Attack 41px Common 2 Mercenary Gatling Trucks deploy when your Base is under Attack. 12h 50,000
Hard Charger 41px Common 6 Mercenary Rhinos deploy when your Base is under Attack. 12h 50,000
Light Strike Vehicles 41px Common 12 Mercenary Rocket Buggies deploy when your Base is under Attack. 12h 50,000
Makin' Bacon 41px Common 4 Mercenary Razorbacks deploy when your Base is under Attack. 12h 50,000
Rabbit Punch 41px Common 15 Mercenary Jackrabbits deploy when your Base is under Attack. 12h 50,000
Ring of Fire RingOfFire-Lg Common 20 Mercenary Suicide Bombers deploy when your Base is under Attack. 12h 50,000
Watch Dog WatchDog-Big Common 15 Mercenary Heavy Gunners & 5 Mortar Teams deploy when your Base is under Attack. 12h 50,000
White Knight 41px Common 2 Mercenary Paladins deploy when your Base is under Attack. 12h 50,000
Blitzkrieg Bop File:TankBigB.png Unommon 3 Mercenary Challengers deploy when your Base is under Attack. 12h 100,000
Canned Spinach 41px Unommon 5 Mercenary Hercules deploy when your Base is under Attack. 12h 100,000
Death From Above File:Death from Above.png Unommon 2 Mercenary Hellfires deploy when your Base is under Attack. 12h 100,000
Dogs of War File:WolfHeads.png Unommon 5 Mercenary Shock Tanks deploy when your Base is under Attack. 12h 100,000
Heavy Metal File:Award.png Unommon 5 Mercenary Challengers deploy when your Base is under Attack. 12h 100,000
Hell On Wheels File:Tank-lightning.png Unommon 3 Mercenary Laser Tanks deploy when your Base is under Attack. 12h 100,000
Snake Pit 41px Unommon 5 Mercenary Cobras deploy when your Base is under Attack. 12h 100,000
Birds of Prey File:Birds of prey.png Rare 2 Mercenary Kondors deploy when your Base is under Attack. 12h 500,000
Sky Sentinel File:Sky Sentinel.png Rare 5 Mercenary Paladins & 5 Warhawks deploy when your Deposits are under Attack. 12h 500,000

TACTICAL CLASSEdit


Name Icon Rarity
Level
Description Effect
Time
Thorium
Extend
18 Wheeler 41px Common Increased Resource generation at Deposits and Producers by 20%. 1d 50,000
Pickpocket 41px Common Increased Loot acquired by 40%. 1d 50,000
Anti-personnel shells Anti-PersonnelShells Uncommon Buildings you destroy do not produce Last Stand Defenders. 1h 100,000
Deuce and a Half 41px Uncommon Increased Resource generation at Deposits and Producers by 40%. 1d 100,000
Hookers 41px Uncommon Transport Choppers allow your Platoons to move faster and ignore terrain. 1h 100,000
Kleptomaniac 41px Uncommon Increased Loot acquired by 60%. 1d 100,000
Double Agent DoubleAgent-Lg Rare Destroyed Enemy Buildings spawn Flamethrowers, Suicide Bombers, Heavy Gunners that fight for you. 1h 500,000
Dragonfly 41px Rare Increased Resource generation at Deposits and Producers by 60%. 1d 500,000
Forward Operating Base 41px Rare  You can deploy Platoons from any Deposit that you own. 1h 500,000
Jumbo Jet 41px Rare Increased Resource generation at Deposits and Producers by 100%. 1h 500,000
Master Thief 41px Rare Increased Loot acquired by 100%. 1d 500,000
Operative 41px Rare Buildings you destroy produce Last Stand Defenders that fight for you. 1h 500,000

Resource Related Special OpsEdit

Increased LootingEdit

Pickpocket 41px Common Increased Loot acquired by 40%.
Kleptomaniac 41px Uncommon Increased Loot acquired by 60%.
Master Thief 41px Rare Increased Loot acquired by 100%.

NOTES :

  • Applies to all Resources Looted from Storages, Producers and the Command Center of Enemy Player or Rogue Bases.
  • Does Not Apply to any Resources acquired from the after battle Resource/Special Op Bonus Draw.
  • The Increased amount looted is rolled into the displayed totals during and after an attack.
  • Any increased amount of Resources Looted generates XP at the normal rate.


Increased Deposit GenerationEdit

18 Wheeler 41px Common Increased Resource generation at Deposits and Producers by 20%.
Deuce and a Half 41px Uncommon Increased Resource generation at Deposits and Producers by 40%.
Dragonfly 41px Rare Increased Resource generation at Deposits and Producers by 60%.
Jumbo Jet 41px Rare Increased Resource generation at Deposits and Producers by 100%.

NOTES :

  • Applies to all Deposits: Metal, Oil and Thorium Deposits.
  • The increase in resources from Deposits is a BONUS amount added to the total after it already been Collected from the Deposit. Therefore for Thorium Deposits :
    • The Amount Remaining and the Drain Rate of a Thorium Deposit is NOT Increased. 
    • The Collecting amount coming into the Player's Base is Increased due to the addition of the BONUS.
  • Applies to both Resource Generators: Metal Factories and Oil Pumps.
    • Increase the gerneration of the Resourse thus decreasing the time it takes to reach the Metal Factories and Oil Pumps capacity.
  • As with all Resources collected from Deposits there is no XP generated by the additional Resources from these Special Ops.

Available in Gear StoreEdit

A few Special Ops are now available for purchase with Medals in the Gear Store.

Name Icon Class Rarity
Level
Medal
Price
Hand of God 41px Offensive Rare MedalIcon 75
Rare Air 41px Offensive Rare MedalIcon 25
Rolling Thunder 41px Offensive Rare MedalIcon 20
Canned Spinach 41px Defensive Uncommon MedalIcon 25
Birds of Prey 41px Defensive Rare MedalIcon 25
Hookers 41px Tactical Uncommon MedalIcon 10
Forward Operating Base 41px Tactical Rare MedalIcon 20

Special Op SurgeEdit

A Special Op Surge is a mini event that War Commander ran for a limited duration.  During this time period one specific rare Special Op will have its chances of winning "Dramatically Increased" when you destroy Rogue Faction Bases that follow that Surge's criteria.

Only two Special Op Surges were run shortly after the introduction of the Special Ops.

Update HistoryEdit

Additional  FactsEdit

  • Common & Uncommon Special Op Unit have a Default Spawn Level of 5. However if the player has that specific Unit unlocked and upgraded that Special Op Units will spawn at the greater of the two levels.
  • Rare Special Op Units have a Higher Default Spawn Level
  • Special Op Units do not count towards any Unit Limit:
    • Special Op Units generated by Offensive Ops do not count towards the Attacking Unit Limit.
    • Special Op Units generated by Defensive Ops do not count towards the Base Defense Limit.
  • The Units from Defensive Special Ops spawn at the Rally Point set in the Storage.

In-Game QuotesEdit


Introducing new Special Ops - temporary boosts that give your army special troops and abilities. Collect them by attacking Rogue Faction bases.
  — In-game Description 

Related PagesEdit

External LinksEdit

FAQEdit

Hit Expand to View This Section

  • ... is there any difference whether we hit a low or high level rouge ?
    • Higher level Rogue's do give you a better chance at attaining a better Special Op. It is possible to get the same Special Op from different level bases as they are random drops. It's definitely a the higher the level the better your chances situation though. - Special Op: Official Discussion - Bert McGrit ( Apr 04, 2013 )
  • Is there any difference in chance of getting rare drops between 30s and sickle 40s?
  • Will special ops ever be updated? Will new special ops be added in game?
    • Absolutely. We want to deliver this soon - Special Ops would really benefit from including some modern units and retiring some of the weaker ops. - AMA with WC Design Team - ( Aug 26, 2014 )

Animated GalleryEdit

GalleryEdit

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VideoEdit

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